Basically when I'm rigging a fighter in Max, due to one reason or another
the modeler has left the spec, normal, glow, etc textures in the material editor.
Of course, everything except the diffuse shouldn't be in there, as FS2 "automagically"
finds/applies everything else on it's own.
Even though I go through each material slot and delete the offending material in both the
scene and the slot (sometimes it just gives a "this will cause all the mtl/map settings to be lost")
I still end up with the all the -whatever textures when I get the dae into pcs2.
So what or where is it, that I'm missing... to eliminate the textures?