Okay, heres another rain of errors from 3.6.10d and r builds.
Warnings:
Warning: For 'Vepar_Impact', 3 of 4 LODs are missing!
File: Weapons.cpp
Line: 1267
Call stack:
------------------------------------------------------------------
parse_weapon() parse_weaponstbl() parse_modular_table() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 75d51194()
ntdll.dll 770fb3f5()
ntdll.dll 770fb3c8()
------------------------------------------------------------------
Error when loading first mission
Error: Invalid intel name.
In sexpression: ( when
( true )
( tech-add-weapons
"Subach HL-7"
"Mekhu HL-7"
"Akheton SDG"
"Morning Star"
"Prometheus R"
"Prometheus S"
"Maxim"
"Circe"
"Lamprey"
)
( tech-add-weapons
"Rockeye"
"Tempest"
"Hornet"
"Tornado"
"Harpoon"
"Trebuchet"
"TAG-B"
"Piranha"
"Stiletto II"
"Infyrno"
"EMP Adv."
"Cyclops"
"Helios"
)
( tech-add-intel
"The Great War"
"Reconstruction"
"GTVA"
"Earth"
"Neo-Terran Front"
"Vasudans"
"Hammer of Light"
"Shivans"
"The Ancients"
"Subspace"
"Post-Capella"
"Procyon Confederal Autonomy"
"Admiral Hiruk Dasmar"
)
)
(Error appears to be: The Great War)
File: MissionParse.cpp
Line: 6096
Call stack:
------------------------------------------------------------------
parse_mission() parse_main() mission_load() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 75d51194()
ntdll.dll 770fb3f5()
ntdll.dll 770fb3c8()
------------------------------------------------------------------
Debug build hardcrash
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-ballistic_gauge
-dualscanlines
-rearm_timer
-3dwarp
-ship_choice_3d
-warp_flash
-snd_preload
-mod PI,mediavps
Building file index...
Found root pack 'D:\gry\Freespace2\PI\PIadv.vp' with a checksum of 0xd143a896
Found root pack 'D:\gry\Freespace2\PI\PIassets.vp' with a checksum of 0xe93b1317
Found root pack 'D:\gry\Freespace2\PI\PIaudio.vp' with a checksum of 0x6930b1da
Found root pack 'D:\gry\Freespace2\PI\PIeffects.vp' with a checksum of 0x643507b1
Found root pack 'D:\gry\Freespace2\PI\PImain.vp' with a checksum of 0x8cd3ecc8
Found root pack 'D:\gry\Freespace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'D:\gry\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'D:\gry\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'D:\gry\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'D:\gry\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'D:\gry\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'D:\gry\Freespace2\Root_fs2.vp' with a checksum of 0x95939bdc
Found root pack 'D:\gry\Freespace2\Smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\gry\Freespace2\Sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\gry\Freespace2\Sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\gry\Freespace2\Stu_fs2.vp' with a checksum of 0x988a45ca
Found root pack 'D:\gry\Freespace2\Tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\gry\Freespace2\Tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\gry\Freespace2\Tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\gry\Freespace2\Warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\gry\Freespace2\PI\' ... 5 files
Searching root pack 'D:\gry\Freespace2\PI\PIadv.vp' ... 4 files
Searching root pack 'D:\gry\Freespace2\PI\PIassets.vp' ... 4 files
Searching root pack 'D:\gry\Freespace2\PI\PIaudio.vp' ... 1 files
Searching root pack 'D:\gry\Freespace2\PI\PIeffects.vp' ... 2 files
Searching root pack 'D:\gry\Freespace2\PI\PImain.vp' ... 358 files
Searching root 'D:\gry\Freespace2\mediavps\' ... 9 files
Searching root pack 'D:\gry\Freespace2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'D:\gry\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'D:\gry\Freespace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'D:\gry\Freespace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'D:\gry\Freespace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'D:\gry\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'D:\gry\Freespace2\' ... 21 files
Searching root pack 'D:\gry\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\gry\Freespace2\Smarty_fs2.vp' ... 10 files
Searching root pack 'D:\gry\Freespace2\Sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\gry\Freespace2\Sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\gry\Freespace2\Stu_fs2.vp' ... 1618 files
Searching root pack 'D:\gry\Freespace2\Tango1_fs2.vp' ... 32 files
Searching root pack 'D:\gry\Freespace2\Tango2_fs2.vp' ... 15 files
Searching root pack 'D:\gry\Freespace2\Tango3_fs2.vp' ... 10 files
Searching root pack 'D:\gry\Freespace2\Warble_fs2.vp' ... 52 files
Found 23 roots and 12744 files.
Setting language to Polish
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4600 Series
OpenGL Version : 3.2.9551 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> null-v.sdr / null-f.sdr ...
Compiling shader -> b-v.sdr / b-f.sdr ...
Compiling shader -> b-v.sdr / bg-f.sdr ...
Compiling shader -> l-v.sdr / lb-f.sdr ...
Compiling shader -> l-v.sdr / lbg-f.sdr ...
Compiling shader -> l-v.sdr / lbgs-f.sdr ...
Compiling shader -> l-v.sdr / lbs-f.sdr ...
Compiling shader -> le-v.sdr / lbgse-f.sdr ...
Compiling shader -> le-v.sdr / lbse-f.sdr ...
Compiling shader -> lf-v.sdr / lfb-f.sdr ...
Compiling shader -> lf-v.sdr / lfbg-f.sdr ...
Compiling shader -> lf-v.sdr / lfbgs-f.sdr ...
Compiling shader -> lf-v.sdr / lfbs-f.sdr ...
Compiling shader -> lfe-v.sdr / lfbgse-f.sdr ...
Compiling shader -> lfe-v.sdr / lfbse-f.sdr ...
Compiling shader -> l-v.sdr / null-f.sdr ...
Compiling shader -> l-v.sdr / lg-f.sdr ...
Compiling shader -> l-v.sdr / lgs-f.sdr ...
Compiling shader -> l-v.sdr / ls-f.sdr ...
Compiling shader -> le-v.sdr / lgse-f.sdr ...
Compiling shader -> le-v.sdr / lse-f.sdr ...
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 1.50
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
WARNING: "For 'Vepar_Impact', 3 of 4 LODs are missing!" at Weapons.cpp:1267
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 597
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'gta.pcx'
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 303x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 92nd Squadron
Someone passed an extension to bm_load for file '92nd.pcx'
Someone passed an extension to bm_load for file 'PILoad1024.tga'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 60 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'PI01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 92nd Squadron
Someone passed an extension to bm_load for file '92nd.pcx'
Using alternate ship type name: PCF Perseus
Using alternate ship type name: PCF Perseus
Using alternate ship type name: PCF Perseus
Using alternate ship type name: PCF Artemis
Using alternate ship type name: PCF Artemis
Using alternate ship type name: PCF Artemis
Using alternate ship type name: PCF Hercules Mark II
Using alternate ship type name: PCF Hercules Mark II
Using alternate ship type name: PCF Hercules Mark II
Someone passed an extension to bm_load for file '92nd.pcx'
Someone passed an extension to bm_load for file 'jollyroger.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof"
Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Starting mission message count : 201
Ending mission message count : 202
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter08.pof'
IBX: Found a good IBX to read for 'fighter08.pof'.
IBX-DEBUG => POF checksum: 0x0404af46, IBX checksum: 0xc431e70f -- "fighter08.pof"
Potential problem found: Unrecognized type subsystem 'ABFlaps', believed to be in ship fighter08.pof
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof"
Loading model 'freighter2v-01.pof'
IBX: Found a good IBX to read for 'freighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x77050a10, IBX checksum: 0xba789bb3 -- "freighter2v-01.pof"
Allocating space for at least 8 new ship subsystems ... a total of 200 is now available (8 in-use).
Loading model 'cargo2v-01.pof'
IBX: Found a good IBX to read for 'cargo2v-01.pof'.
IBX-DEBUG => POF checksum: 0xce00c37b, IBX checksum: 0x815587fd -- "cargo2v-01.pof"
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0xee515f57, IBX checksum: 0xf76f3046 -- "cruiser02.pof"
Loading model 'Platform2T-01.pof'
IBX: Found a good IBX to read for 'Platform2T-01.pof'.
IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0x64913910 -- "Platform2T-01.pof"
Loading model 'cargo02.pof'
IBX: Found a good IBX to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x22a01ec5 -- "cargo02.pof"
Loading model 'cargo03.pof'
IBX: Found a good IBX to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xd677638e, IBX checksum: 0x6d453f00 -- "cargo03.pof"
Loading model 'cargo07.pof'
IBX: Found a good IBX to read for 'cargo07.pof'.
IBX-DEBUG => POF checksum: 0x54203bf6, IBX checksum: 0x000e65f5 -- "cargo07.pof"
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0xce1df975, IBX checksum: 0x37c93eb1 -- "fighter2t-03.pof"
Loading model 'Bomber2T-03.pof'
IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
IBX-DEBUG => POF checksum: 0xf62d5e93, IBX checksum: 0x16ce7cf1 -- "Bomber2T-03.pof"
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x3176ea32 -- "fighter2t-02.pof"
Loading model 'cargo2t-01.pof'
IBX: Found a good IBX to read for 'cargo2t-01.pof'.
IBX-DEBUG => POF checksum: 0x5f3f96b4, IBX checksum: 0xb6c2fe6e -- "cargo2t-01.pof"
ERROR: Invalid intel name.
In sexpression: ( when
( true )
( tech-add-weapons
"Subach HL-7"
"Mekhu HL-7"
"Akheton SDG"
"Morning Star"
"Prometheus R"
"Prometheus S"
"Maxim"
"Circe"
"Lamprey"
)
( tech-add-weapons
"Rockeye"
"Tempest"
"Hornet"
"Tornado"
"Harpoon"
"Trebuchet"
"TAG-B"
"Piranha"
"Stiletto II"
"Infyrno"
"EMP Adv."
"Cyclops"
"Helio parse_mission() parse_main() mission_load() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 75d51194()
ntdll.dll 770fb3f5()
ntdll.dll 770fb3c8()
Int3(): From e:\storage\fso\fs2_open_3_6_10\code\globalincs\windebug.cpp at line 1235
Normal build
Error: Invalid intel name.
In sexpression: ( when
( true )
( tech-add-weapons
"Subach HL-7"
"Mekhu HL-7"
"Akheton SDG"
"Morning Star"
"Prometheus R"
"Prometheus S"
"Maxim"
"Circe"
"Lamprey"
)
( tech-add-weapons
"Rockeye"
"Tempest"
"Hornet"
"Tornado"
"Harpoon"
"Trebuchet"
"TAG-B"
"Piranha"
"Stiletto II"
"Infyrno"
"EMP Adv."
"Cyclops"
"Helios"
)
( tech-add-intel
"The Great War"
"Reconstruction"
"GTVA"
"Earth"
"Neo-Terran Front"
"Vasudans"
"Hammer of Light"
"Shivans"
"The Ancients"
"Subspace"
"Post-Capella"
"Procyon Confederal Autonomy"
"Admiral Hiruk Dasmar"
)
)
(Error appears to be: The Great War)
File: MissionParse.cpp
Line: 6096
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Thats it,hard crash. Im not even see brefing for the first mission.