Right, I'm re-opening this topic. After reviewing the posts here, I decided not to split them as most of them are quite valid as part of mod discussion.
Deka1184, I really would like to emphasize on the fact that there have been plenty of mods and campaigns released thus far with poor debugging. Each one of them have gotten more or less serious flak for it, regardless of whether mod developers are community veterans or not. Perhaps they've received more flak if they were, because they should've known better as active community members. As a developer you need to be mentally prepared to receive harsh criticism not only for mission quality, but also modpack quality. Together these two form a product end-users play. Lack of quality in one or the other means overall end-user experience is reduced.
What I try to say, the critique you've received is nothing personal. Some people like The E have actually gone through the trouble of debugging your mod for you. There is absolutely no reason to get angry at people when they point out bugs that can be fixed, as proven by The E.
As for other people participating in this topic, I believe we've told Deka1184 about the problems and importance of debugging enough times by now. There's no reason to keep rubbing it on his face. We're hardly perfect ourselves as many other recent releases have proven. And it would seem that this mod was done by Deka1184 mostly by himself, so we shouldn't really expect miraculous quality. The very first release of Blue Planet ages ago, which was done by Darius alone was hardly a prime example of proper debugging. In fact, it got emergency update in less than an hour, which still left many other bugs unfixed.
So now, if people would continue to keep reporting further issues in a civil manner. Perhaps Deka1184 would be willing to continue supporting this mod. This is all a learning process. What you don't know how to do, ask for help and someone will instruct.
That said, if someone can't keep things civil (that goes for Deka1184 as well), he will be promptly monkeyed for a week.