Author Topic: Temporary Light Sources  (Read 2328 times)

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Offline Liberator

  • Poe's Law In Action
  • 210
Temporary Light Sources
Would it possible to add a type of momentary flash that behaves like the "sun" objects for things like bombs or capital ship deaths?  Not talking white outs or anything but even in space, when a fusion bomb goes up there's usually a hell of a flash.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: Temporary Light Sources
Already done. Or check out this wiki entry.
« Last Edit: March 27, 2010, 01:50:36 pm by Fury »

 

Offline Liberator

  • Poe's Law In Action
  • 210
Re: Temporary Light Sources
Ok, maybe I'm not remembering it right, but why isn't this standard?  IE with a flag in the game/launcher/whatever
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Temporary Light Sources
this looks like it just does a screen flash, would be cool if this worked at a lightning level. if something goes off behind you, then everything in front of you should light up bright with reflected light.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Fury

  • The Curmudgeon
  • 213
Re: Temporary Light Sources
Yes, it doesn't add lighting sources but it does add a flash whenever a ship dies.

Perhaps that could be next stage of script's evolution. Assuming scripting can do that.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Temporary Light Sources
I remember one of WMC's builds had scripted lighting.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Temporary Light Sources
scripting doesn't have any control over lighting at the moment.

I remember one of WMC's builds had scripted lighting.

when was this?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Temporary Light Sources
I can't seem to find it.  :(

I'm pretty sure it was WMCoolmon, or possibly Wanderer... or taylor? Bleh. It was an experimental build, and you could add lights in one of the hooks... the lights only lasted one frame, however.

Edit: I tried looking at all the posts in Test Builds made by WMC, but either it wasn't there, or I missed it somehow.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Temporary Light Sources
:bump:

Has anyone had any better luck finding the thread than I did?

Obviously this is a double post, but since editing it won't bump the thread...

Edit: nonetheless, here's some info I found... in this post by WMC there is mention that "minor light info functions for scripting (gr.Lights, light handle)" were added, but that there were "no creation functions yet". That said, I'm pretty sure there was a later version which worked. If anyone can find the post, that'd be awesome.

On a related note, does WMC still exist?
« Last Edit: April 01, 2010, 10:23:05 pm by Aardwolf »