It'd be quite awesome if multi-part turrets could track their targets in real-time, instead of moving like they are on cogs. Turret movement animation cannot often keep up with fast targets, resulting them firing to different direction than what they are facing. This can be fixed with "fire down normals" or "fire on target" subsystem flags, but that does not fix slow turret movement animation, making the turret inaccurate against fast moving targets. Any mod that relies a lot on multi-part turrets, like Diaspora would benefit from better turret animation code.