Instructions for the uninitiated?
Rename a text (.txt) file "NewExplosions-fbl.tbm", put it in data\tables and put this in it:
#Start
$Name: exp01
+Explosion_Large1
$LOD: 1
$Name: exp02
+Explosion_Large2
$LOD: 1
#End
Well, awesome release dude! I definitely wish this happened more often.

It'll be good to finally get rid of the two old retail main explosion effects, and though I'm not sure which ones we will end up using, the other ones and shockwaves look pretty cool too. A suggestion I would have for the fireballs though would be to make them a bit more angry - like stronger reds yellows and oranges. Definitely makes things look more impressive in a "RAAAAR HUGE EXPLOSION!!!!!!!" kind of way as opposed to a sort of 'I'm exploding now' that the softer oranges and yellows give. I was trying these ones in conjunction with your old exp08 effect and while these ones looked like better effects, they lacked the fury of the much stronger colours in the old one and also the retail ones.
I did have some serious slowdown with the shockwaves, but I'm assuming that's most likely because they're still tga. Some other little issues I've noticed is how the 'sharpness' of some of the effect changes: in the 2d shockwave, the very first frame snaps the centre glow into existance, grows it steadily till frame 20 where it snap-reverses its growth and then the waves emerge.
Also, the two waves themselves seem to fade to black a little prematurely - it looks a bit too simultaneous for them to be separate waves. The 3d version has much more independent waves in that regard, but I've just noticed it seems to have some pretty noticable colour banding in the TGAs.
Anyway, again; awesome release. I know how stupidly hard effects are to do (what tools did you use btw?) and these are quite impressive.
