This might seem odd to you, as we already have similar feature, but glow points aren't suited for all tasks and are somewhat limited.
Why do our sprites/billboards always have to be squares?
Depending on how you use them, you can cause serious overdraw problems. It's just a waste of performance.
This explains the problem pretty well:
http://www.humus.name/index.php?page=News&&start=40
Sometimes I want to use multiple planes as one camera-facing object. With glow points each of them would have to be one glow point, which is waste of CPU time for the addional draw calls.
Maybe I even want to have facing object instead of a plane, or use animated textures on it. That's not possible with glow points.
I'd like to be able turn a mesh into a facing object by adding the axis constraint type(s) into the custom properties of the mesh (in 3ds Max, or PCS2).
I hope I'm not asking for too much with this. In my eyes it would help to allow the artists to things nobody thought about so far, along with the option to optimize their stuff properly.
Well what do you guys think about it?