Heya HLP,
I've been working on a project on and off over the years that involves, among other things, modeling human characters. I'm currently trying to rig a model here and I'm having no end of trouble trying to get the hip to deform nicely. I think my topology might be no good and I'm currently experimenting with different topos, but I thought I'd get some advice from you guys as well.
Here's a turnaround, the center-line is highlighted on the left view...

... and a couple perspective shots

I'm planning use non-photorealistic rendering, probably a cell-shaded style, so I don't think I need
too much detail. Also, I think I'd mostly use this for still images, so I want things to be poseable but not necessarily animateable (Though I suppose the two go hand-in-hand).
So any input here is appreciated. Thanks.