Author Topic: Dreadnaught-class Heavy Cruiser  (Read 30624 times)

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Offline Archaic

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Re: Dreadnaught-class Heavy Cruiser
They're just really big windows.
big windows are nice, but you have to be careful about getting A-wings in them...

common sense has yet to gain precedence over the rule of cool, deal with it.

 
Re: Dreadnaught-class Heavy Cruiser
They're just really big windows.
big windows are nice, but you have to be careful about getting A-wings in them...

Those pesky A-wings. But which came first, the big windows or the A-wing? Maybe the A-wing was designed to fit into windows...

EDIT: There are now some smaller, A-Wing proof windows as well.

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« Last Edit: May 05, 2010, 10:56:59 pm by bobbtmann »

 

Offline brandx0

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Re: Dreadnaught-class Heavy Cruiser
Really starting to like where you're going with this!
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Offline CountBuggula

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Re: Dreadnaught-class Heavy Cruiser
I've never been this excited about the Dreadnaught before - looking GREAT!

 

Offline Droid803

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Re: Dreadnaught-class Heavy Cruiser
Sexy sexy dreadnaught.
(´・ω・`)
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Offline Archaic

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Re: Dreadnaught-class Heavy Cruiser
bobbtmann, you have created the definitive rendili stardrives Dreadnaught-class heavy cruiser. very sad it will never be official, yet another to hate george lucas and lucas arts.

 

Offline chief1983

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Re: Dreadnaught-class Heavy Cruiser
I wouldn't say that.  If the model is truly that impressive, LA just might steal it for their own purposes.  It's happened before.
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Offline Droid803

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Re: Dreadnaught-class Heavy Cruiser
Then it becomes official. Isn't that nice? :P
(´・ω・`)
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Offline Archaic

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Re: Dreadnaught-class Heavy Cruiser
in that event, have greebles spell out your name or show a watermark design

 
Re: Dreadnaught-class Heavy Cruiser
UV mapping

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Offline swashmebuckle

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Re: Dreadnaught-class Heavy Cruiser
Wow, really impressive pace on this one, and it looks great :yes:

 
Re: Dreadnaught-class Heavy Cruiser
I'm working on an "older" feeling colour palette

[attachment deleted by admin]

 

Offline brandx0

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Re: Dreadnaught-class Heavy Cruiser
Hmm, I'm not too keen on the pink personally.  I'd love to see her in old republic colours though, a really warm grey tone overall with red markings =)
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"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
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Re: Dreadnaught-class Heavy Cruiser
I suppose I could introduce some green into the lighter brown (pink)

 

Offline Archaic

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Re: Dreadnaught-class Heavy Cruiser
dont forget katana fleet colours :)

 

Offline zookeeper

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Re: Dreadnaught-class Heavy Cruiser
Are you going to be doing the turrets as well at this point? If yes, then at least the amount needs to be thought about a bit first. The stats given on Wookieepedia would put the number of turrets to 40 or 50, which IMO is too high.

If the original stats are these:

Code: [Select]
    * Quad laser cannons (20)
    * Turbolaser batteries (10)
    * Laser cannons (10)

Then my gut feeling suggestion would be to drop the number of quad lasers to about 12 or so. 10 turbolasers sounds fine as well as the 10 normal laser cannons, but 20 quads is likely to end up looking silly due to their high ROF.

 

Offline chief1983

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Re: Dreadnaught-class Heavy Cruiser
With high numbers like that, I tend to just start considering those firepoints.  So, quad turbolasers = four turrets :)
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Offline MR_T3D

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Re: Dreadnaught-class Heavy Cruiser
yeah, 20 quad lasers would just be unfair to fighters.

for multi-turbos, couldn't, if there are performance concerns, create particles that look like 2/3/4/8 turbolasers firing salvo

 

Offline Aardwolf

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Re: Dreadnaught-class Heavy Cruiser
Well in the movies we see shots coming from all over, but the overall rate of fire isn't that high. Maybe they've got tons of firing points but they deliberately stagger their fire? Or are somehow forced to stagger their fire, even... perhaps a combination of whole-ship energy concerns and per-turret reload/rearm/chargeup/whatever?

^ This is of course just one possible explanation, which could explain the big numbers of turrets, versus the small amount of fire actually seen... and would allow the game to be actually playable. Although it'd still be kinda funny having all those turrets being idle most of the time, and I don't know if that'd be doable in-engine...

 

Offline Droid803

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Re: Dreadnaught-class Heavy Cruiser
Well in the movies we see shots coming from all over, but the overall rate of fire isn't that high. Maybe they've got tons of firing points but they deliberately stagger their fire? Or are somehow forced to stagger their fire, even... perhaps a combination of whole-ship energy concerns and per-turret reload/rearm/chargeup/whatever?

^ This is of course just one possible explanation, which could explain the big numbers of turrets, versus the small amount of fire actually seen... and would allow the game to be actually playable. Although it'd still be kinda funny having all those turrets being idle most of the time, and I don't know if that'd be doable in-engine...

Just give the turrets a long fire wait time.
Or rather, just jack up the random turret re-fire delay, and maybe tweak the cap for number of turrets attacking a single target, and you'd get a similar effect.
(´・ω・`)
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