Author Topic: Dreadnaught-class Heavy Cruiser  (Read 40143 times)

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Offline -Norbert-

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Re: Dreadnaught-class Heavy Cruiser
AFAIK, the dreadnaught was in SW: Rebellion, XWA, and EAW at least.
Rebellion and X-Wing Alliance yes, but not Empire at War, at least not the original or addon. Allthough there is at least one mod (Ultimate Empire at war to be precise) that added the Dreadnaught in EAW.

 

Offline Thaeris

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Re: Dreadnaught-class Heavy Cruiser
As an added note, it seems the assault frigate was derived from the Dreadnought. This could thus be useful in finishing up a kitbash such as that.  :nod:
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Offline Col. Fishguts

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Re: Dreadnaught-class Heavy Cruiser
Thanks for the links. I've stumbled on all those sites years ago, but I'd forgotten they existed. The X-wing Alliance people sure are busy, they've got a lot of models under their collective belt. I even noticed their escort carrier was made by someone called Col. Fishguts.
Is it the same Col. Fishguts? The XWA board says that particular member is from Switzerland.

Yes, that was me.

As for the Dreadnaught, if memory serves right, the XWAUP version was a conversion from an excellent model made for the "Warlords" HW mod, Darksaber converted it to XWA. The original TF/XvT version always struck me as a very boring design that screams "generic starship no.258". So I very much like your take on it :)
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Offline Thaeris

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Re: Dreadnaught-class Heavy Cruiser
Any thoughts on bringing the Escort Carrier to FotG?  :P
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Droid803

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Re: Dreadnaught-class Heavy Cruiser
Any thoughts on bringing the Escort Carrier to FotG?  :P

I personally think that the Combat Escort Carrier looks a lot more badass.
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Offline swashmebuckle

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Re: Dreadnaught-class Heavy Cruiser
The Escort Carrier is great from a mission standpoint because it can realistically deploy numerous waves of Ties, and it's far more vulnerable to fighter attack than an ISD.  Only problem is how damned ugly it is...ideal candidate for a reimagined version?  Yeah the Combat Escort Carrier is a much cooler looking ship, but its size means that the fighter complement probably isn't all that different from a Carrack, so it might be a bit redundant at this stage.  Not that it isn't cool to have multiple ships with similar capabilities, but we still have major size gaps to fill in the cap ship department.

 
Re: Dreadnaught-class Heavy Cruiser
Is this pretty much the same ship? It looks bad ass already...

EDIT: The Carrack can only carry five fighters. I'd imagine the escort carrier can carry more than that.

[attachment deleted by admin]
« Last Edit: April 20, 2010, 07:59:29 pm by bobbtmann »

 
Re: Dreadnaught-class Heavy Cruiser
Here's an update. I've made a landing bay and a recessed hangar bay. The hangar can carry 12 fighters, and the landing bay could probably hold another eight. The landing bay isn't big enough for a Lambda, however, so the shuttle that parks there will have to be smaller.

[attachment deleted by admin]

 

Offline Thaeris

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Re: Dreadnaught-class Heavy Cruiser
Hmmm...

...This is a little divergent from all the Dreadnought models I've seen to date. I'm not saying it's thus wrong, but I will say I'll need to be won over to support it fully. I'm not saying you should go with the heinously bad official schematics (no one should), but I would suggest you take another look at the rear hull/engine assembly.
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Axem

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Re: Dreadnaught-class Heavy Cruiser
Well I started a Dreadnought but I barely put any time into it, so I can't complain that someone beat me to it. :p

The only piece of crit I can give right now is I don't quite like that flat bevel on top of the blisters. I saw them as shell like thing. Schematics put those as turbo laser blisters, so I was planning to have the blister as a sort of shell that goes over the turret. In battle the blister retracts revealing one or two deadly cannons. Since we can't do that right now, I was just going to have them mostly open anyway, so you could see that the blister shell is there. But that's just my two cents.

The rear does need a bit of work, but if those engines borrow heavily from the Star Destroyers... It'll be a match made in... Star Wars Heaven... ;7

 
Re: Dreadnaught-class Heavy Cruiser
Thaeris:
Well, I always felt the old engine assembly felt a bit forced. Or poorly thought out. It also wouldn't work very well with the flatness of the newer design. Also, the profile looks more dynamic with the new engine.

Axem:
You're right about the blisters being domes. I flattened them out in an attempt to relate them formally with the rest of the ship. I don't know if it works or not. Here's the pre-flattened version for comparison:

[attachment deleted by admin]

 

Offline chief1983

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Re: Dreadnaught-class Heavy Cruiser
Domes look better to me.  I do like this take on the shape.  Since it's EU and there's not a whole lot of consistent refs we can definitely go our own way, but we gotta stick to the most consistent traits.  The blisters probably fall under that category as they're similar across most interpretations.
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Offline Thaeris

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Re: Dreadnaught-class Heavy Cruiser
Thaeris:
Well, I always felt the old engine assembly felt a bit forced. Or poorly thought out. It also wouldn't work very well with the flatness of the newer design. Also, the profile looks more dynamic with the new engine.

You know, it kind of does, but I will confess that I feel the models that they've produced for the XWA Upgrade Project pretty much capture the best of what I've seen of the Dreadnought to date. However, your model is growing on me.  :D
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline headdie

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Re: Dreadnaught-class Heavy Cruiser
personally i prefer the domes but i think they are a little to round try reducing the curvature a bit
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Offline MR_T3D

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Re: Dreadnaught-class Heavy Cruiser
I like this.

One could set up a campaign with you leading the 5 fighters of a dreadnaught, and then complete assorted missions, perhaps dealing with some rebel cell in early GCW

 
Re: Dreadnaught-class Heavy Cruiser
Okay, I'll keep the domes rounded. As for the fighter complement, there's enough room in the hangar to fit an entire squadron.

EDIT: I think that textured surface on either side of the hangar needs some extusions. It feels too cut out.

[attachment deleted by admin]
« Last Edit: April 22, 2010, 06:14:08 pm by bobbtmann »

 

Offline Thaeris

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Re: Dreadnaught-class Heavy Cruiser
I'm really starting to like this thing...

 :nod:
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline brandx0

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Re: Dreadnaught-class Heavy Cruiser
I like that you're detailing it more, but I think that the greebled areas need more attention.  Right now it looks like just a random maze pattern.  It'd be better if the greebles looked like they had a purpose, perhaps more in style with the ISD or even some prequel designs.
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Offline Thaeris

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Re: Dreadnaught-class Heavy Cruiser
Just checking in... The size does match up with listed figures, does it not?
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
Re: Dreadnaught-class Heavy Cruiser
Yeah, I'm starting to think I should just get rid of that textured/greebled surface altogether. It doesn't work at all with the rest of the ship. As for the size, its right on 600 metres.