I maintain the last (and best) Splinter Cell game was Chaos Theory. Everything since has been badly-written trash.
I doubt I would put it so starkly, but generally, yes. SC3 Was splinter cell at its best. I just finished a second playthrough of conviction, though, and it's got some good points. I really like the retcon on double-agent - and any time the story focuses on Sam, its very interesting. The larger conspiracy is stupid, though, and nearly incomprehensible the first time through, even with narration. I like the melee kills, even without the combat knife. the missions are pretty evenly split between stealth-ready (and good), or action-heavy (and bad). It's just sad to see the old ways die the same way rainbow six did, and by
the same creative director, no less. I don't think conviction is terrible, and even double agent had its moments, but this dude seriously needs to take the word 'creative' out of his title. the mark and execute system? Rainbow six Vegas. The cover system? Vegas. the gunsight? Vegas. Health system? Sonar Goggles? HUD? Dude, man.
Did he really have to go meddling in a genre he doesn't like that much? The game succeeds as a stealth game
despite the changes, not because of them. When I would infiltrate an area (a word that doesn't mean 'kill everyone quietly - use a dictionary!), scout the enemy, stalk past some, and silently take down others, it was a blast. Every time enemies would literally appear (as through skylights, or, in one instance, magic flashbang) without allowing me to plan, prepare, and hide in the shadows, I rolled my eyes and cursed his name. This guy's idea of a crescendo is 'more bad guys, no hiding!' The entire last level is gunfight after gunfight - just like assassin's creed I, this game doesn't know what its strong suit is. Add in the pedigree, and you've got a lot of jilted gamers.
I want a direct sequel to Chaos theory, too. Really. But if you take a few of the high points of chaos theory (multiple entry points, high character flexibility, a goddamn
light and sound meter), and throw them into the new mix, I think that would be pretty kick-ass too - because when Conviction lets you go stealth/guerilla, its pretty damn awesome.
It's just too many damn gunfights, same as RS:V - seriously, the body count for these games is ridiculous, considering the subject matter. I'll accept the guerrilla sam f., if the designers stop funneling me into killing sprees for every finale.
PS, a word about 'deniable ops': insulting. It's just the co-op, minus the objectives, for people with no friends. Only 3 save points per mission, and the first one has a required kill count of 80.
80! Every reviewer praised the co-op, even a few suggesting it had better co-op than CT. No, it doesn't. It's not even very cooperative, comparatively.