Author Topic: Feasibility: Modular mission files  (Read 2101 times)

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Feasibility: Modular mission files
So we have modular table files to add or change bits of tables without needing to completely replace them. Is it possible to make a modular .fs2 file to add or change bits of missions? eg. to add a few SEXPs to every mission at once that do not rely on specifics, to add weapons or ships to entire campaigns at once, to set special hits for all of a certain ship, to add new random messages and their usage all at once, etc.

Question based on this topic: http://www.hard-light.net/forums/index.php?topic=69438.0

 

Offline Jeff Vader

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Re: Feasibility: Modular mission files
I'm not entirely sure of what this is. In a way it's modding, but then again, if the feature doesn't exist yet, it should be coded. In any case, it isn't about the FSU since the FSU creates purdy graphics. Moved to the SCP board.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Feasibility: Modular mission files
[facepalm]I was certain this was where I posted it. Sorry.[/]

 

Offline Fury

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Re: Feasibility: Modular mission files
I believe mission files are far too complicated to add modular support.

Fred2 and fred2_open already breaks stuff when you change position of an event in the events window, this would be a coding and support nightmare like no other.

 

Offline The E

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Re: Feasibility: Modular mission files
Yep. Given how mission files work, making them modular would be an incredible effort without much benefit.
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Offline karajorma

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Re: Feasibility: Modular mission files
I can't see any sensible reason you wouldn't do that by editing the original mission file to be honest even if it was easy to add.

Unlike table editing it is a very, very bad idea to not have all the mission code in the same place.
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Re: Feasibility: Modular mission files
Yeah, I remember that moving events and stuff around in FRED causes horrible problems, but I thought that you could get around it by editing the text files instead, which is how I thought modular files would work.
Eh, no big deal.

Conclusion: Inconcievable.