Author Topic: Is the Inferno campaign your type?  (Read 12822 times)

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Offline Marcov

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Is the Inferno campaign your type?
In other words, did you LIKE it? Huge ships getting destroyed mission by misson...Superdestroyers getting bashed around in a few minutes, and colossal Executor-sized superjuggernauts which you can impossibly scratch with even the strongest missiles available? For me, well, kind of illogical, but yeah, it's something to be proud about  :D

But hell, even the Ravana, tiny as it is (compared to the Icanus, Gargant etc.), shocked me the first time I played FreeSpace 2 (I installed FS2 actually before the original Descent). So, well, it just hurts when after all these huge ships, seeing the Colossus emerge when Enif station gets almost fragged, and saving it will just let you yawn...

In short, do you like the idea of a crapload of big ships and big ship battles in a campaign?
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline The E

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Re: Is the Inferno campaign your type?
In principle, yes. But beware the BoE syndrome.

Ultimately, I feel it's more rewarding to have a small number of capital ships that you can give character, instead of massive fleets duking it out.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Jeff Vader

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Re: Is the Inferno campaign your type?
I installed FS2 actually before the original Descent
[nitpick] You are referring to FS1. FS1 is not Descent. In some areas the name did contain the prefix "Descent", but the actual title of the game was not and is not "Descent". Descent is a heavily unrelated space action shooting game series, spanning, what, 3 or 4 games.[/nitpick]

I respect the amount of work that must have been spent creating the Inferno ships, but personally I think InfR1 was a tad bit boring. I mean, big ships can have a really big impact on the atmosphere, when used properly. But in R1, they just kept throwing bigger and bigger ships on the screen. Quite soon I stopped being all "shock and awe" and was mostly like "I wonder how big the next ship jumping in is. Maybe an actual planet already?".

But, to each his own.
23:40 < achillion > EveningTea: ass
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23:40 < EveningTea > ?
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14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
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01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
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Offline MatthTheGeek

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Re: Is the Inferno campaign your type?
Big ships are logical in a RTS. Not in a space-shooter. Period.
People are stupid, therefore anything popular is at best suspicious.

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Offline General Battuta

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Re: Is the Inferno campaign your type?
I actually enjoyed a great deal about Inferno R1. It was a pretty good time.

 

Offline Commander Zane

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Re: Is the Inferno campaign your type?
I still play R1 and S:AH from time to time, and have looked foward to INFSCP's progress.

 

Offline Sushi

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Re: Is the Inferno campaign your type?
I keep meaning to play Inferno R1, but never seem to get around to it. One attempt got me to the second mission before boredom/frustration set in and I tried something else.

 

Offline Snail

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Re: Is the Inferno campaign your type?
It's got an old-school quality that I love.

 

Offline Goober5000

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Re: Is the Inferno campaign your type?
I keep meaning to play Inferno R1, but never seem to get around to it. One attempt got me to the second mission before boredom/frustration set in and I tried something else.
The first few missions are relatively pedestrian, but then it picks up.  The second half of the campaign is awesome.

 

Offline MatthTheGeek

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Re: Is the Inferno campaign your type?
I just tend to think they should have spent more time creating new fighters and weapons instead of building tones of capships that you only see once if at all. So much time wasted for nothing.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Goober5000

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Re: Is the Inferno campaign your type?
They did.  Go look at the table files of INFR1.  Almost every ship and weapon is brand-new.

 

Offline MatthTheGeek

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Re: Is the Inferno campaign your type?
I know that. My point is that there is a terrible amount of assets that are never shown or used at all. You have 16 GTVA fighters, you encounter only 9 or 10 of them ingame, and you have the opportunity to fly only 4. I could go like that with every single ship class, especially capital ships, but basically you've got my point. A lot of time spent to create assets (and I'm not saying they are bad assets) that you won't see in action. It's a fraking space shooter, but they give us only a limited number of fighters to fly compared to the number available, and they even put more capital ships than fighters. It's a waste.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Snail

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Re: Is the Inferno campaign your type?
I know that. My point is that there is a terrible amount of assets that are never shown or used at all. You have 16 GTVA fighters, you encounter only 9 or 10 of them ingame, and you have the opportunity to fly only 4. I could go like that with every single ship class, especially capital ships, but basically you've got my point. A lot of time spent to create assets (and I'm not saying they are bad assets) that you won't see in action. It's a fraking space shooter, but they give us only a limited number of fighters to fly compared to the number available, and they even put more capital ships than fighters. It's a waste.
That was because they were going to release Inferno R2 that would have used all those "wasted" ships. However Inferno R2 wasn't released, so a lot of ships which were included ended up not being used.

 

Offline Woomeister

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Re: Is the Inferno campaign your type?
That was because they were going to release Inferno R2 that would have used all those "wasted" ships. However Inferno R2 wasn't released, so a lot of ships which were included ended up not being used.
Nothing stopped other people making missions with them though...

 

Offline Snail

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Re: Is the Inferno campaign your type?
Yeah, I really think people should be more appreciative of the fact that a lot of mods were released rather than withheld with R1.

 

Offline General Battuta

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Re: Is the Inferno campaign your type?
Every Ancient mod in existence (as well as BP) owes some component of its existence to Inferno R1 releasing unused ships.

 

Offline Droid803

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Re: Is the Inferno campaign your type?
ASW also owes INFSCP for giving us their newer ancients :nod:
(´・ω・`)
=============================================================

 
Re: Is the Inferno campaign your type?
As I recall, the penultimate mission in Inferno R1 (the one in orbit around Earth) was amazing. I think I replayed just that mission over and over, never mind the rest of the campaign.

I do think it went overboard in some areas, but some of the ship designs were made of win... for instance, the Lindos destroyer. That ship was awesome.
I know a newer, much more detailed version was made, but was it ever released?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Droid803

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Re: Is the Inferno campaign your type?
No, the HTL Lindos has never been released. It'll be in INFSCP though if you can wait for that.
You can play around with its mini-forme, the GTCv Reyena, though.
(´・ω・`)
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Offline Goober5000

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Re: Is the Inferno campaign your type?
As I recall, the penultimate mission in Inferno R1 (the one in orbit around Earth) was amazing. I think I replayed just that mission over and over, never mind the rest of the campaign.
Definitely agree there.  I think it may be the only true, well-made, Battle of Endor mission the community has ever produced.