Author Topic: Energy Transfer System(ETS)?  (Read 4400 times)

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Offline x3110

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Energy Transfer System(ETS)?
Does the AI use ETS during a mission?
I don't think so myself as when i set my ship to be controlled by ai the ETS remains unlocked!
The AI doesnot even change it when its weapons energy is nil!
Will the feature be implemented in further builds??
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Offline The E

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Re: Energy Transfer System(ETS)?
Yes, the AI does use the ETS. Simple experiment: Make a mission with you and an AI ship. put in a waypoint path for the AI to follow. In-game, try to follow the AI. You will notice that it will have put all energy to engines.
With the proper AI tables, the AI will get a scarily efficient shield management as well.

If you're not seeing these things when playing with retail or mediavps data, that's a good thing, because one rule of the FS2_Open engine is that FS2 retail should still play the same, regardless of the engine version used.

It would be a good idea if you'd start to take a look around the FSWiki's Modding section. There you can see (albeit in a very technical format) just what the engine can do.

As for your HUD not updating, well, that may be a bug. But as there's a completely new HUD system in the works, fixing it is not much of a priority.
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Offline PeterX

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Re: Energy Transfer System(ETS)?
Example: a SB Serahpim has a maximal velocity by 75 clicks/s without use the ETS and with use of that by 87 clicks/s
And a GVF Horus without that by 90 and with that near 100 and so on. If these fighters are not shooting then they use max energy on the engines and switches to the guns or shields during attacking their opponents.
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Offline The E

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Re: Energy Transfer System(ETS)?
In retail, this is used to balance the Seraphim and Nahema bombers. By giving them an overclock speed less than their normal maximum, they get slowed down on approaching their target, thus making them easier to intercept.
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Offline Fury

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Re: Energy Transfer System(ETS)?
You're making a huge assumption there, The E. You can't know it for a fact. Such tbl oddities may simply be oversights from beta and QA phases.

 

Offline The E

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Re: Energy Transfer System(ETS)?
The only assumption I'm making is that it's not a bug, but a feature. And since it has been part of the "retail experience" for some time now, that question is relatively academic anyway.
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Re: Energy Transfer System(ETS)?
The only assumption I'm making is that it's not a bug, but a feature. And since it has been part of the "retail experience" for some time now, that question is relatively academic anyway.
Was it present in the Seraphims from the original Silent Threat? If it was there, and it wasn't fixed, there's a chance that it was intentional.

 

Offline Aardwolf

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Re: Energy Transfer System(ETS)?
Heheheh. Way to subtly reinforce the "anything from Silent Threat sucks" stereotype.

 
Re: Energy Transfer System(ETS)?
Heheheh. Way to subtly reinforce the "anything from Silent Threat sucks" stereotype.
Uh... what? :wtf: No, not at all.

For the record, the Loki and the Zeus are two of my favorite craft, and they are both from ST.
I'm just saying, that if two versions of the bomber had the same values on the table, the possibility of it being an oversight decreases considerably. I don't understand how that translates into ST bashing.

Maybe I wasn't very clear in the first post, but sometimes I have difficulties to express myself in a foreign language.

 

Offline MatthTheGeek

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Re: Energy Transfer System(ETS)?
Quote
Heheheh. Way to subtly reinforce the "anything from Silent Threat sucks" stereotype.
Quote
"anything from Silent Threat sucks" stereotype.
Quote
stereotype
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Offline x3110

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Re: Energy Transfer System(ETS)?
I created a mission today in which i set a player-use-ai sexp and ordered the player to destroy a hostile freighter 8000 mts away and then complete a waypoint another 8000 mts away.
The player-ai did not use AFTERBURNER or ETS even once,so i believe that no ETS is implemented in player's ai and it is just plain dumb?? :confused:
Also I too saw that the other AI (wingmen) use ETS,is there a way to manipulate the efficiency to which they use it??
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Offline The E

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Re: Energy Transfer System(ETS)?
I am quite sorry, but you are plain wrong. The AI does use the ETS. If it doesn't show up like that when you use player-use-ai, it's an oversight, but not an indication of the AI not using this part of the code. Feel free to grab a copy of the source code to check this.
Also, the AI will use the afterburner, as you will see when you fight them. You should check out the maneuvers the AI can pull on higher difficulty levels, or when modded via AI_profiles.tbl to unlock the added AI functions the SCP has added.
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Offline x3110

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Re: Energy Transfer System(ETS)?
Well,I don't know much about programming and am definitely not saying that the AI doesn't use ETS but It does not when it's a player ai!
You seem to be a superior member why don't you make the mission i made and check it yourself!!
I also set the external camera but the player AI does not engage afterburner at all,but other wing-men do :sigh:.
Also,If you set player to AI and set weapons energy to 0 in ETS then,Even when the weapons energy is empty the ai does not transfer energy to weapons though it does issue rearm requests when out of missiles.It just kills the target with missiles :eek2:.
If you succeed in creating a mission with PLAYER-AI using ETS or AFTERBURNER please post it here.
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Offline The E

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Re: Energy Transfer System(ETS)?
The problem here is that the ai behaviour caused by player-use-ai can not be fixed easily. If we were to change it so that it behaves in the same way as the other AI, missions that depend on the AI behaving as it does right now might break.
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Offline x3110

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Re: Energy Transfer System(ETS)?
Oh...
Did not think that would happen,Thanks anyway.
But for future reference it would be a great feature to give the AI complete control over the ship.
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Offline Fury

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Re: Energy Transfer System(ETS)?
The problem here is that the ai behaviour caused by player-use-ai can not be fixed easily. If we were to change it so that it behaves in the same way as the other AI, missions that depend on the AI behaving as it does right now might break.
Separate sexp could be created for that purpose. No reason to exclude the option out completely, as I'm sure fredders can find use for it.

 

Offline karajorma

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Re: Energy Transfer System(ETS)?
The problem isn't the SEXP itself so much as what the SEXP turns on i.e AI handling of the player ship.

Making a different SEXP wouldn't solve the problem, what would solve the problem is having a second path through the AI logic that allows player ships to use afterburners. Presumably turned on and off by an AI_Profile setting of some sort.

The issue is how complicated that would be to set up.
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Offline Spoon

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Re: Energy Transfer System(ETS)?
I'd like to see a sexp that restricts usage or can set ETS energy settings. Currently as it is, you can still divert all powers to the engines when the player is under A.I. control etc
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Offline x3110

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Re: Energy Transfer System(ETS)?
Exactly what i wanted,spoon.
Sorry i couldn't explain it better myself,it would have saved needles hassle
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Offline headdie

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Re: Energy Transfer System(ETS)?
also can we have the facility to 'save' ETS settings for example in 80%+ SP missions I use the same ETS settings ( page-up, home, page-up for easy/medium difficulty) and its a pain to have to keep putting it in each mission, I'm thinking something like at mission end the game reads the ETS settings, saves them to say the pilot file and then loads the saves settings at the start of the next mission.

if you implement the suggestion by spoon/x3110 the SEXP would load after the pilot information so would override it
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