If I had to pick one thing that just doesn't look right it's the cockpit shape. Now don't get me wrong it may be perfect to the Star Wars reference but it just doesn't fit.
This really doesn't fit in with the standard SW references. In fact. the earlier iterations of the Z-95 were much closer to the published documents - as such they look a bit cartoony (but so does this one, in a way...). The truest representative of the fighter (and it's pretty much different in every game) is probably from the XWA Upgrade project - this is in terms of the overall shape. Note that FotG will kick their crotch in when it comes to texture and poly count. Here's a link:
http://www.xwaupgrade.com/screenshots.php?image=z95_1_1.pngThe fighter has a one-piece bubble without any framing (true to the blueprint), the characteristic bulge behind the cockpit, and the bowing out under the fuelage. Low poly, but true to form.
Iterations of the Headhunter since have become progressively different, yet the same. Copious amouts of canopy framing has been added and other minor details have changed, but the Headhunter is still recognizable as such. This variant is the same in that regard, but it still diverges further on the "retcon scale." For which case, I need to say that
this is why I prefer the older one - it has all of the well established traits while still quite perfectly throwing in the new ones.
That said, as no one else seems to care about my opinion, I'll stop kicking the expired horse here. I suppose I just needed to make the point. In any sense, you always do good work Brand.
