Alright, here's my predicament. I'm using a custom table for a custom ship, however when I load up FRED, it will not appear in the list. I am using a 3.6.11 INF Nightly build, from back in Late January iirc. The table info is included below. I am having the same issue with one other ship as well. Everything is in it's proper place, as every other ship and custom weapons that I have done shows up just fine. This one however refuses to show up. Is it possible that I have hit the limit for ships allowed in FRED? (all the FS1 and FS2 ships also come up, since I have FRED set up to do so.) Any help would be appreciated.
#Ship Classes
$Name: USSF Darkness
$Short name: USSF Darkness
$Species: Terran
+Type: XSTR("Advanced Assault", -1)
+Maneuverability: XSTR("Good", -1)
+Armor: XSTR("Average", -1)
+Manufacturer: XSTR("Ano Electronics", -1)
+Description: XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("Test fighter", -1)
$end_multi_text
+Length: 26 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: vampire.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.1
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 70.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 3.0, 2.6, 5.0
$Rear Velocity: 0.0
$Forward accel: 2.3
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 4.0
$Expl blast: 850.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "GARE-MACH5" "SlasherF3" "BG-A" "Densom-CCa" "Inti-Y" "AR-T7" "AR-Z9")
$Allowed Dogfight PBanks: ( )
$Default PBanks: ( "SlasherF3" "BG-A" )
$PBank Capacity: ( 200, 200)
$Allowed SBanks: ( "MisleV2" "Destin CRC" "E-Missle" )
$Allowed Dogfight SBanks: ( )
$Default SBanks: ( "DestinCRC" "DestinCRC" )
$SBank Capacity: (30, 30 )
$Shields: 0
$Shield Color: 100 100 255
$Power Output: 2.0
$Max Oclk Speed: 80.0
$Max Weapon Eng: 80.0
$Hitpoints: 195
$Flags: ( "player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 90.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: none
$Ship_icon: none
$Ship_anim: none
$Ship_overhead: none
$Score: 8
$Trail:
+Offset: -7.75 -2.8 0.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 7.75 -2.8 0.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Subsystem: communication, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engines, 35, 0
#End