Author Topic: Updated Freespace 2 Main Campaign?  (Read 11758 times)

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Offline Droid803

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Re: Updated Freespace 2 Main Campaign?
I donno man, that seems pretty stupid to make the player scramble all the way there to take out a turret when it shouldn't really be a threat.
The Pheonecia would basically be pulling a Leeroy Jenkins when it jumps in from behind :/
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Offline General Battuta

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Re: Updated Freespace 2 Main Campaign?
Make the Sath beam turrets constantly regenerate to keep the player engaged with suppression. You could modify the rate by difficulty level. Unfortunately there's no real precedent or justification in canon for this type of cyclical regeneration.

'A Time for Heroes' in BP also straps some LRSreds on its flanks to at least give it a bit more menace (such as it is.)

 

Offline mjn.mixael

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Re: Updated Freespace 2 Main Campaign?
How about shortening High Noon by having additional warships jump in to assist the Colossus, giving added incentive to knock out the Sath's ventral beam turret if you didn't get to it during Bearbating.  You could even have the Phoenicia jump in, with critical hull, determined to make a difference, now that it actually has a chance of surviving an encounter with the Sath.

Would need VA...
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Offline Goober5000

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Re: Updated Freespace 2 Main Campaign?
I'm sure :v: would have thrown a few more wings of fighters into Bearbaiting if they could have swung it at the time.  (Goober's take on this is rather impressive.)
I think you mean Dilmah G's, unless you're referring to the ST:R equivalent.

 

Offline Mongoose

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Re: Updated Freespace 2 Main Campaign?
Well, it was someone's take, anyway. :p

 

Offline General Battuta

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Re: Updated Freespace 2 Main Campaign?
Didn't Kara do one? Grizzly Bearbaiting?

 

Offline karajorma

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Re: Updated Freespace 2 Main Campaign?
Yep. I did make a bigger version of the mission at one point. It wasn't anything particularly well done though. I did it mostly cause I was abusing the spawn code to see if I could break it. :D

especially since I believe the beams-not-granting-kills bug was fixed so there's now no chance the player can get a Sathanas kill on his pilot record.

I never fixed that. I simply made it possible to set a table setting to prevent the player getting kills that were 0.1% his work and 99.9% beams. AFAIK that setting shouldn't be used in the main FS2 campaign.
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Offline Dilmah G

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Re: Updated Freespace 2 Main Campaign?
I did High Noon, not Bearbaiting. (Kara, the credit is all yours)

Holidays are coming up and I think doing a two part minicampaign featuring a reimagined Bearbaiting and High Noon may be in order. Trivial Psychic, you have good ideas. :yes:

 

Offline Trivial Psychic

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Re: Updated Freespace 2 Main Campaign?
Trivial Psychic, you have good ideas. :yes:
That's a matter of some debate, but thanks for the compliment.   :lol:
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