Author Topic: High-poly Pyro GXes?  (Read 2750 times)

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Offline Timerlane

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High-poly Pyro GXes?
From searching here, I understand they were all the rage about 8-10 years ago or so. I looked through FSMods and most of the other potential sites, and the only one seemingly still available is in Galemp's converted Descent3 models.

So, are there any others still floating around out there?

With a lot of trial and error, I did manage to figure out how to convert MetalBeast's D2X-XL Pyro into a usable POF(subsystems, gun/missile/thruster/docking points, etc), but being a pretty much complete newb effort on my part, it has no LODs, debris, or shield mesh(I know there's always "surface shields" for that, but still).

 

Offline Nuke

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Re: High-poly Pyro GXes?
i modeled one awhile back, but never got around to texturing it yet.
no you can not see a pic.
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Offline Dragon

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Re: High-poly Pyro GXes?
You already did a lot, LODs, debris and shield mesh are nice to have, but not nessesary.

 

Offline Commander Zane

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Re: High-poly Pyro GXes?
I had a Pyro-GX some time ago...never found it since I had to reformat.

 

Offline Topgun

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Re: High-poly Pyro GXes?
Metalbeast's is already converted, and I have it... somewhere.
I'll dig it up for ya.

 

Offline Androgeos Exeunt

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Re: High-poly Pyro GXes?
Haha, what a coincidence. I'm also finding a high-poly Pyro-GX as well, to turn into a Transcendence player ship.

At the moment, I'm making do with a 3DS model I found on the Descent Network's file system, which is miraculously still working despite the website being more or less dead, with all links to these files broken. If you're using Blender, the 3DS executable works perfectly. I converted it to OBJ using Blender before importing it into Maya.

I'd like to use MetalBeast's Pyro-GX, Bubbalou's Pyro-GX or the Into Cerberon Pyro-GX if I can, but for now, I'm using the Pyro-GX I found in the link above. Textures are rubbish, so I'll attempt to do some UV mapping on it over the next fortnight if I have the time.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline Galemp

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Re: High-poly Pyro GXes?
This is relevant to my interests.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Topgun

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Re: High-poly Pyro GXes?
Here ya go.
http://www.megaupload.com/?d=PY84H1JR

there is a problem though, not all the textures are being applied, IDK why but it should be easy to fix in PCS.
As it stands, it even works in retail.

 

Offline Androgeos Exeunt

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Re: High-poly Pyro GXes?
What's the file extension of the model? I can't download stuff from Megaupload.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Topgun

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Re: High-poly Pyro GXes?
.pof, but the file is .7z

  

Offline Timerlane

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Re: High-poly Pyro GXes?
I could attach it here for you. It's actually Eagle's D3 Pyro model, which is arguably a bit smoother-looking than MB's.

I might used that one first, if I'd had easy OOF/OGF conversion abilities.

[attachment deleted by admin]
« Last Edit: June 18, 2010, 11:18:36 am by Timerlane »

 

Offline Timerlane

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Re: High-poly Pyro GXes?
Did you want a particular/non-POF format? It'd be pretty simple to use something like 3D Exploration to convert from MB's ASE file to another format.

I guess I'll also throw up my MB conversion POF if anyone wants to play with that. Guns are 4x1(to discourage linked fire, plus I made 4x2 one of the benefits for Galemp's Magnum in my edits); I used the 'bomb' hardpoint he added as the 'centerline' gun, rather than use the Vulcan/Gauss submodels(YMMV, though I thought I'd stay as 'canon' as I could in appearance; pardon the demi-pun).

Again, no shield mesh on this.

[attachment deleted by admin]
« Last Edit: June 18, 2010, 02:28:56 pm by Timerlane »

 

Offline Androgeos Exeunt

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Re: High-poly Pyro GXes?
If it's possible for you to, I'd like it in OBJ format please. I could then load it in Maya or Blender. :)
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Timerlane

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Re: High-poly Pyro GXes?
Bad news :blah:: My trial version ran out, so I can't do any more converting ATM.

Good news :): For some reason, I did think to also save a copy in 3DS format when I originally made the COB file I'd need for PCS2. Hopefully, it can be useful(for some reason, when I remove it from the directory I originally saved it in, different textures seem to stop displaying, even though they're present in the new directory). Included are JPG textures created when the file was made. The original TGA textures are in the previous archive.

[attachment deleted by admin]

 

Offline Androgeos Exeunt

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Re: High-poly Pyro GXes?
3DS format should be fine. Many thanks and much obliged. :)
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?