Author Topic: Towards A Better Cockpit  (Read 16532 times)

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Offline Mobius

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Re: Towards A Better Cockpit
Almost unbelievable, wow... :eek:
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Offline The E

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Re: Towards A Better Cockpit
Only needs a bit of new HUD code love, and you'll have a working cockpit in no time.





Before you ask where it is and why this wasn't done already, it's because the new HUD code is not 100% complete yet. It does, however, offer the ability to do real render-to-texture cockpit elements.
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Re: Towards A Better Cockpit
What is this?  Is this using cockpit.pof?  How would a modeler eventually make this beautiful idea work?

Yup this is done via cockpit.pof  (each ship class gets it's own cockpit.pof file  (crossbow-cockpit.pof, demon-cockpit.pof...etc)

Only needs a bit of new HUD code love, and you'll have a working cockpit in no time.





Before you ask where it is and why this wasn't done already, it's because the new HUD code is not 100% complete yet. It does, however, offer the ability to do real render-to-texture cockpit elements.

Ya that was talked about several months ago.  I think we got to the point of how the hud texture would be laid out.   Also I'm now thinking we should have both a cockpit displays AND a helmet mounted HUD.  (or at least have each one toggleable). 
« Last Edit: June 26, 2010, 06:39:10 pm by Scooby_Doo »
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Offline The E

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Re: Towards A Better Cockpit
Yeah, but now that swifty posted his test build, not to mention committed the code to a public repository, we can finally see some movement on this issue.
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Offline chief1983

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Re: Towards A Better Cockpit
So is there any comment from him on how much closer we are to this being possible?
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Offline Nuke

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Re: Towards A Better Cockpit
its possible if you dont mind raping your framerate, and then it would take some work.
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Offline chief1983

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Re: Towards A Better Cockpit
I meant using the new HUD code :P
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Offline Nuke

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Re: Towards A Better Cockpit
my point was that you could do it now. without needing new code. but the new hud code will be awsome.
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Offline asyikarea51

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Re: Towards A Better Cockpit
Helmet mounted HUD with Ace Combat-ish multi-lock missiles with multiple super-fast targeting icons that dart across the screen in an instant seems awesome, but that'll be a loooooong way away even if it did happen...

Meh, "rule of cool" feeling (for lack of a better phrase) while there's some of it at the moment. XD


what fish eyes :wtf:

 

Offline chief1983

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Re: Towards A Better Cockpit
Right Nuke, but I'm still looking for an answer to my question, how much closer are we to being able to do it without raping our framerates, with native support.
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iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline The E

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Re: Towards A Better Cockpit
Ask Swifty?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
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Offline karajorma

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Re: Towards A Better Cockpit
As an aside can we rename this thread please? Seeing "Towards a better cock...." on the main page whenever this thread is top of the pile is rather worrying. :p
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Offline Iss Mneur

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Re: Towards A Better Cockpit
As an aside can we rename this thread please? Seeing "Towards a better cock...." on the main page whenever this thread is top of the pile is rather worrying. :p
What has a cock ever done to you? :D

But on topic, this looks really cool.  Though I am generally rather bad with 3D cockpits.
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Offline Swifty

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Re: Towards A Better Cockpit
Helmet mounted HUD with Ace Combat-ish multi-lock missiles with multiple super-fast targeting icons that dart across the screen in an instant seems awesome, but that'll be a loooooong way away even if it did happen...
When I was implementing TrackIR about two years ago, missile locks were tied to player eye vectors, not forward ship vectors. A subsequent side effect was that TrackIR players could instantly lock up targets by just moving the lock indicator over them with their heads.

It was a feature, not a bug. :P

 
Re: Towards A Better Cockpit
That sounds cool! Sort of like the helmet-mounted sight thing I sometimes use when flying the MiG-29 and Su-27 in LOMAC.

 
Re: Towards A Better Cockpit
As an aside can we rename this thread please? Seeing "Towards a better cock...." on the main page whenever this thread is top of the pile is rather worrying. :p

Uhhhh... I can only offer my sincerest apologies.

Henceforth I will be counting characters before I title posts.

 

Offline Nuke

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Re: Towards A Better Cockpit
That sounds cool! Sort of like the helmet-mounted sight thing I sometimes use when flying the MiG-29 and Su-27 in LOMAC.

the advanced cockpit script (should start callingh it advanced nukemod features, because thats technically what they are) lets you kinda do that. you can aim a laser designator for lgbs my looking around. a couple lines of code would let you do the same with the multilock system.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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