Author Topic: uestion about Missing textures Behaviour.  (Read 5319 times)

0 Members and 1 Guest are viewing this topic.

Offline x3110

  • 26
  • New at the community!!!
uestion about Missing textures Behaviour.
Well,i have noticed that when a texture is missing from a model the game engine lets weapons fire pass the model but does not allow ships(They just collide with nothing).
I haven't got a problem with that,but I wanted to know can we alter this behavior(or just add a feature request),I want a model flag that enables ships to pass through the model but stops everything else i.e.weapons.

Is this possible.I see a great future in this type of models as capital ship sheilds(you could just enlarge the model a little bit,set an invisible texture,set the abovementioned flag and place the model over the orignal model in fred).My point is that type of sheild could also stop beams).
Please bring me down to earth if I'm dreaming too wildly :)!

In summary:

I would like to design a ship which is uncollideable but weapons still impact it.
« Last Edit: June 16, 2010, 10:01:25 am by x3110 »
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!

 

Offline Nx

  • 26
Re: Question about Missing textures Behaviour.
Well,i have noticed that when a texture is missing from a model the game engine lets weapons fire pass the model but does not allow ships(They just collide with nothing).
I haven't got a problem with that,but I wanted to know can we alter this behavior(or just add a feature request),I want a model flag that enables ships to pass through the model but stops everything else i.e.weapons.

Is this possible.I see a great future in this type of models as capital ship sheilds(you could just enlarge the model a little bit,set an invisible texture,set the abovementioned flag and place the model over the orignal model in fred).My point is that type of sheild could also stop beams).
Please bring me down to earth if I'm dreaming too wildly :)!

There's a command line option to stop beam piercing. There's also this weapons.tbl flag
WikiModel dumpGTVA logo

"Don't try to be a great man; just be a man, and let history make its own judgments." -- Zefram Cochrane

 

Offline x3110

  • 26
  • New at the community!!!
Re: uestion about Missing textures Behaviour.
That is way off the topic.
I did not ask aout that.
Perhaps you cannot understand my post.

Just for better understanding of my concept-
I would like to design a ship which is uncollideable but weapons still impact it.
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!

 

Offline Nx

  • 26
Re: uestion about Missing textures Behaviour.
That is way off the topic.
I did not ask aout that.
Perhaps you cannot understand my post.

Just for understanding the my concept-
I would like to design a ship which is uncollideable but weapons still impact it.

From what I understood you want to use that "ship" as a shield over another ship, right? But why when you can just have a shield mesh on a ship?

Btw, there's no_collide, but I don't know how that works with shields.
WikiModel dumpGTVA logo

"Don't try to be a great man; just be a man, and let history make its own judgments." -- Zefram Cochrane

 

Offline x3110

  • 26
  • New at the community!!!
Re: uestion about Missing textures Behaviour.
Well then shields don't stop beams,do they :confused:?
I want beams fire to be stopped by shields as well.
 and I have a couple of more uses for them.
(A light textuxe on that model can make a mystery subspace ship,for example)
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!

 

Offline Nx

  • 26
Re: uestion about Missing textures Behaviour.
Well then shields don't stop beams,do they :confused:?
I want beams fire to be stopped by shields as well.
 and I have a couple of more uses for them.
(A light textuxe on that model can make a mystery subspace ship,for example)

That's what the no pierce shields flag is for.

Also, armor.tbl, if you want to do complicated stuff.
WikiModel dumpGTVA logo

"Don't try to be a great man; just be a man, and let history make its own judgments." -- Zefram Cochrane

 

Offline x3110

  • 26
  • New at the community!!!
Re: uestion about Missing textures Behaviour.
I think the pierce shields flag makes ships with shields invincible for beams?(Correct me if wrong)
Also,i am more interested in it's other uses.
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!

 

Offline Nx

  • 26
Re: uestion about Missing textures Behaviour.
I think the pierce shields flag makes ships with shields invincible for beams?(Correct me if wrong)
Also,i am more interested in it's other uses.

No, they are still damaged by beams.
For the other uses a suggest you try the no_collide flag.
WikiModel dumpGTVA logo

"Don't try to be a great man; just be a man, and let history make its own judgments." -- Zefram Cochrane

 

Offline x3110

  • 26
  • New at the community!!!
Re: uestion about Missing textures Behaviour.
How do you shoot a ship having a nocollide flag?
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!

 

Offline Nx

  • 26
Re: uestion about Missing textures Behaviour.
How do you shoot a ship having a nocollide flag?

You don't. But maybe you can damage its shields?
WikiModel dumpGTVA logo

"Don't try to be a great man; just be a man, and let history make its own judgments." -- Zefram Cochrane

 

Offline x3110

  • 26
  • New at the community!!!
Re: uestion about Missing textures Behaviour.
but,i want to use it for other purposes.
for example:A light textuxe on that model can make a mystery subspace ship.I also got other hidden uses for it.I just wantted to know if it is possible?
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!

 
Re: uestion about Missing textures Behaviour.
Uncollideable, but weapons still impact it? Shields do that. You can make them not recharge via ships.tbl, and if you're fine with it having four quadrants, you can just make a ship with the "invisible" texture and a shield.

Or, do you want the hull of the ship to be visible but fly-through? In that case, use the $nocollide_this_only flag on the detail0 subobject and kill the ship via SEXP when its shields are down. Or something.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: uestion about Missing textures Behaviour.
It also may be possible to make a single quadrant shield (I've seen two quadrants ones).

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: uestion about Missing textures Behaviour.
It's the first Uestion I've seen on the entire forum.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline x3110

  • 26
  • New at the community!!!
Re: uestion about Missing textures Behaviour.
I figured eccentricity will gather more attention so i left out the Q
And how can you create a single Quadrant shield?
Where did you see 2 Quadrant shield?
How and where do i use the nocollide this only--in model properties or table file(please answer tables).
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!

 
Re: uestion about Missing textures Behaviour.
How and where do i use the nocollide this only--in model properties or table file(please answer tables).
Nope, in model properties :P

Open the model in PCS2, look at the list on your left - under "Subobjects", select something named like "detail0" or "hulla". It should be the most detailed version of the ship, which you see by default. With that selected, look at the white box to your right, and type $nocollide_this_only in it. Repeat for every subobject (turrets and stuff) that you do not want to collide with. Save and close.

BUT, like Starwolf1991 recently discovered, this may not work as expected. Using $nocollide_this_only on the main hull may affect the shields as well. This is probably a bug in the engine which you'll have to work around, or wait till it gets fixed.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: uestion about Missing textures Behaviour.
Single and two quadrant shields (as well as some other shield changes) are not in trunk - that is they are in the code base in an outdated branch but not in the main code base that is most often used.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline x3110

  • 26
  • New at the community!!!
Re: uestion about Missing textures Behaviour.
So what should i do?
(I like the 1 shield Quadrant idea but warderer's comment went way above my head,i couldn't understand anything.Please elaborate.
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: uestion about Missing textures Behaviour.
He was simply saying that 1- or 2-quadrant shields have been implemented, but that the code is not publically available at the moment. So you won't be able to use them.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline x3110

  • 26
  • New at the community!!!
Re: uestion about Missing textures Behaviour.
So what is the alternative?
Hate the ads at Mediafire.
Skip most of them by adding "#2" at the end of link!