Author Topic: Nightly (Windows): 01 Jul 2010 - Revision 6004  (Read 913 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Windows): 01 Jul 2010 - Revision 6004
Here is the nightly for Windows on 01 Jul 2010 - Revision 6004

Group: SSE2
fso-WIN-SSE2-20100701_r6004.7z
MD5Sum

Group: Standard
fso-WIN-Standard-20100701_r6004.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100701_r6004.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100701_r6004.7z
MD5Sum

Code: [Select]
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r5978 | taylor | 2010-03-03 23:58:50 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/sound/sound.cpp

reduce minimum sound volume value for OpenAL compatibility (Mantis #1854)
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r5979 | taylor | 2010-03-03 23:58:52 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp

fix memory issues with arg parsing
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r5980 | taylor | 2010-03-03 23:58:53 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/acinclude.m4
   M /trunk/fs2_open/configure.ac

add detection of OpenAL and OpenGL (Mantis #1663)
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r5981 | taylor | 2010-03-03 23:58:54 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/Makefile.am
   M /trunk/fs2_open/code/Makefile.am
   M /trunk/fs2_open/configure.ac
   D /trunk/fs2_open/libjpeg/Makefile.am
   D /trunk/fs2_open/lua/Makefile.am

use system versions of JPEG, PNG and LUA (per Mantis #1663 discussion)
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r5990 | Wanderer | 2010-03-04 04:10:57 -0600 (Thu, 04 Mar 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/particle/particle.cpp
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/weapon/muzzleflash.cpp
   M /trunk/fs2_open/code/weapon/muzzleflash.h

fix to attach muzzleflashes on ship to weapon firing points - mantis 2135.
also related fixes - fix attached particle rendering, allow all particles to exists at least 1 frame
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r5991 | Wanderer | 2010-03-04 13:39:48 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

fix for mantis 2105
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r5992 | Wanderer | 2010-03-04 14:34:52 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/camera/camera.cpp

fix for mantis 2125
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r5993 | Wanderer | 2010-03-04 23:47:23 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.h

Fubars fix for mantis 2141
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r5994 | Wanderer | 2010-03-05 05:48:19 -0600 (Fri, 05 Mar 2010) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aibig.cpp
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/weapon/beam.cpp

Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
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r5995 | Goober5000 | 2010-03-06 05:39:11 -0600 (Sat, 06 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/fictionviewer.cpp

allow multiple interface patterns (FS2 plus WCS) to be used in fiction viewer
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r5997 | Wanderer | 2010-03-06 08:23:13 -0600 (Sat, 06 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/hud/hudparse.h
   M /trunk/fs2_open/code/hud/hudtarget.cpp

feature commit - alternate lead indicator based on komet's code changes.
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r5998 | Wanderer | 2010-03-08 08:52:24 -0600 (Mon, 08 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

mantis 2113, make autoaim independent from lead indicator status
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r5999 | Wanderer | 2010-03-08 08:53:48 -0600 (Mon, 08 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aibig.cpp
   M /trunk/fs2_open/code/ai/aicode.cpp

mantis 2138, fix game crashing if using ships with secondaries but without primaries, allow ai ships armed only with secondaries to attack & shoot
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r6000 | Wanderer | 2010-03-09 01:09:40 -0600 (Tue, 09 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudparse.cpp

mantis 2122, fix for hud_gauge string comparison problems.
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r6001 | karajorma | 2010-03-10 02:50:28 -0600 (Wed, 10 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/management.cpp
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/shipspecialdamage.cpp
   M /trunk/fs2_open/code/fred2/shipspecialdamage.h
   M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp
   M /trunk/fs2_open/code/fred2/shipspecialhitpoints.h
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods. 
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r6003 | taylor | 2010-03-10 04:05:42 -0600 (Wed, 10 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltexture.cpp
   M /trunk/fs2_open/code/graphics/gropengltexture.h

no comment.  (nothing nice to say)
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r6004 | karajorma | 2010-03-10 08:49:50 -0600 (Wed, 10 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix Mantis 2140 (Set-primary-ammo/weapon result in the ammo being set to 0 in some mods)
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