Author Topic: Nightly (Windows): 02 Jul 2010 - Revision 6056  (Read 1192 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Windows): 02 Jul 2010 - Revision 6056
Here is the nightly for Windows on 02 Jul 2010 - Revision 6056

Group: SSE2
fso-WIN-SSE2-20100702_r6056.7z
MD5Sum

Group: Standard
fso-WIN-Standard-20100702_r6056.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100702_r6056.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100702_r6056.7z
MD5Sum

Code: [Select]
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r6029 | Goober5000 | 2010-03-29 04:39:26 -0500 (Mon, 29 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp

patch some holes in the handling of string variables
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r6044 | Goober5000 | 2010-03-31 00:31:23 -0500 (Wed, 31 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

The E's patch to apply capital+ to secondary weapons
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r6045 | Goober5000 | 2010-03-31 00:33:55 -0500 (Wed, 31 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/configure.ac

IssMneur's patch for Mantis 2161
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r6046 | Goober5000 | 2010-03-31 15:31:02 -0500 (Wed, 31 Mar 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

prevent an endless loop if someone tries to assign a variable to itself
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r6049 | Sushi | 2010-04-11 13:36:30 -0500 (Sun, 11 Apr 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Fixes a bug where paths generated by exit paths aren't garbage collected. This can cause the game to crash in missions where a lot of ships launch from fighterbays.
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r6050 | Goober5000 | 2010-04-12 22:54:30 -0500 (Mon, 12 Apr 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

consolidate and fix the resetting of time compression (Mantis #2180)
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r6051 | Goober5000 | 2010-04-13 01:51:06 -0500 (Tue, 13 Apr 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
   M /trunk/fs2_open/code/fred2/wing_editor.cpp

fix Mantis #1953 (departure locations and anchors destroyed by ship editor dialog)
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r6053 | karajorma | 2010-04-13 06:12:28 -0500 (Tue, 13 Apr 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Iss Mneur's mission-set-subspace and hud-display-gauge SEXPs
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r6054 | karajorma | 2010-04-13 06:14:20 -0500 (Tue, 13 Apr 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp
   M /trunk/fs2_open/code/popup/popupdead.cpp

Remove a hack which wouldn't allow players to skip the penultimate FS2 mission if they failed it 5 times.
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r6055 | karajorma | 2010-04-13 06:15:18 -0500 (Tue, 13 Apr 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix the end-mission SEXP to make it possible to test if the player is alive or not.
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r6056 | chief1983 | 2010-04-14 15:07:08 -0500 (Wed, 14 Apr 2010) | 1 line
Changed paths:
   A /trunk/fs2_open/projects/MSVC_2010
   A /trunk/fs2_open/projects/MSVC_2010/Fred2.vcxproj
   A /trunk/fs2_open/projects/MSVC_2010/Fred2.vcxproj.filters
   A /trunk/fs2_open/projects/MSVC_2010/Freespace2.sln
   A /trunk/fs2_open/projects/MSVC_2010/Freespace2.vcxproj
   A /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
   A /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters
   A /trunk/fs2_open/projects/MSVC_2010/libjpeg.vcxproj
   A /trunk/fs2_open/projects/MSVC_2010/libjpeg.vcxproj.filters
   A /trunk/fs2_open/projects/MSVC_2010/liblua.vcxproj
   A /trunk/fs2_open/projects/MSVC_2010/liblua.vcxproj.filters
   A /trunk/fs2_open/projects/MSVC_2010/libpng.vcxproj
   A /trunk/fs2_open/projects/MSVC_2010/libpng.vcxproj.filters
   A /trunk/fs2_open/projects/MSVC_2010/zlib.vcxproj
   A /trunk/fs2_open/projects/MSVC_2010/zlib.vcxproj.filters

Add a VS2010 project file, made from VS2010 Ultimate RC1.  Added tweaks after conversion from 2008 to make the output file names and target names more dynamic.  This should be the basis for getting FRED release builds to compile.  The three other executables per config work fine.
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