Author Topic: Nightly (Windows): 03 Jul 2010 - Revision 6278  (Read 1420 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Windows): 03 Jul 2010 - Revision 6278
Here is the nightly for Windows on 03 Jul 2010 - Revision 6278

Group: SSE2
fso-WIN-SSE2-20100703_r6278.7z
MD5Sum

Group: Standard
fso-WIN-Standard-20100703_r6278.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100703_r6278.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100703_r6278.7z
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Code: [Select]
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r6242 | chief1983 | 2010-06-21 09:59:36 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/autopilot/autopilot.cpp

IssMneur's fix for #1888 (finally):  Much better autopilot behavior.
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r6244 | chief1983 | 2010-06-21 12:12:23 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Fix the Assertion to not break Macs and Linux.
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r6246 | Wanderer | 2010-06-21 14:25:00 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp

fix for the ai profile issue (mantis 2228)
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r6248 | Wanderer | 2010-06-21 17:06:49 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
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r6249 | The_E | 2010-06-21 19:51:12 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/radar/radarorb.cpp

Fix for null vec3d error mentioned in Mantis 1888 by Woolie Wool
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r6250 | Goober5000 | 2010-06-21 21:29:53 -0500 (Mon, 21 Jun 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/shipfx.cpp

fix a silly bug noticed by karajorma
also, slightly compact the knossos check
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r6257 | Goober5000 | 2010-06-22 22:05:26 -0500 (Tue, 22 Jun 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

fix for Mantis #2056 (sexps may not want to process every ship)
also, account for the fact that Command may not be "#Command"
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r6258 | Goober5000 | 2010-06-23 01:19:43 -0500 (Wed, 23 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

remove not-kamikaze, since it was never implemented, and since its behavior is incorporated into the kamikaze sexp
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r6259 | Goober5000 | 2010-06-23 01:56:45 -0500 (Wed, 23 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp

this is just a bit cleaner
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r6260 | Sushi | 2010-06-23 21:33:48 -0500 (Wed, 23 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Removed unpopular circle strafe changes to make circle-strafing AI more aggressive (like in RC2)
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r6261 | Wanderer | 2010-06-24 12:56:19 -0500 (Thu, 24 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aiturret.cpp

fix for salvo + check hull bug found by fubar
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r6262 | Wanderer | 2010-06-24 13:21:31 -0500 (Thu, 24 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aiturret.cpp

fix for potential null vec issue when using limited base rotation turrets
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r6263 | Backslash | 2010-06-26 14:34:59 -0500 (Sat, 26 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/mission/missiontraining.cpp
   M /trunk/fs2_open/code/mission/missiontraining.h

Add a $Max Directives: option to hud_gauges.tbl -- works just like $Max Escort Ships
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r6264 | Goober5000 | 2010-06-27 01:04:48 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/shipfx.cpp

remove a bit of code that should no longer be necessary due to previous upgrades/fixes
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r6265 | Goober5000 | 2010-06-27 02:05:01 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/generic.cpp
   M /trunk/fs2_open/code/graphics/generic.h
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp

use 2_ animations in the tech room, just as in the command brief (Mantis #2231)
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r6266 | Goober5000 | 2010-06-27 02:13:33 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp

remove unreferenced variables
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r6267 | Goober5000 | 2010-06-27 03:30:45 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.cpp
   M /trunk/fs2_open/code/fred2/fred.h

make FRED be intelligent about mission directory (Mantis #2236)
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r6269 | The_E | 2010-06-27 16:46:50 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/wxfred2/wxFRED.fbp

A few more dialogues added
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r6278 | Echelon9 | 2010-07-02 21:48:03 -0500 (Fri, 02 Jul 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/lua/lcode.c
   M /trunk/fs2_open/lua/ldblib.c
   M /trunk/fs2_open/lua/liolib.c
   M /trunk/fs2_open/lua/llex.c
   M /trunk/fs2_open/lua/loadlib.c
   M /trunk/fs2_open/lua/lstrlib.c
   M /trunk/fs2_open/lua/lvm.c

Update Lua interpreter to 5.1.4 (patch 2) to fix the following bugs http://www.lua.org/bugs.html#5.1.4
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Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 03 Jul 2010 - Revision 6278
There is a problem with the warp effect.  The warp effect disappears before the ship that is warping out.
Mantised #2258
« Last Edit: July 10, 2010, 08:38:09 am by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.