Author Topic: Effects and shinemaps  (Read 1114 times)

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Offline Enioch

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  • Alternative History Word Writer
Effects and shinemaps
Yo, people. It's the annoying noob again.

I suppose that the use of a -shine map in effects such as the warpout animation is currently impossible? There is no way for the warpout 'hole' not to glow, but, for example, to reflect the enviroment map? It seems that all effects maps work like glowmaps, with luminosity=transparency, right? (OK, maybe a few dds have explicit Alpha, but what defines the transparency of the effects does not concern me atm...)

Cheers.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Aardwolf

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  • Posts: 16,384
Re: Effects and shinemaps
No, it's not luminosity = transparency. It's additive. RGB of the thing underneath + RGB of the thing being drawn = RGB of the result.

And I don't think that's currently possible.