Poll

Would you rather:

A reimagined High Noon + Bearbaiting featuring moar ships, with a mil sci-fi touch and a talking Commander Habu.
22 (48.9%)
High Noon + Bearbaiting with moar ships, but essentially the same mission style for both.
6 (13.3%)
A pretty conservative remake, minimizing excessive ship usage and BoEness.
1 (2.2%)
a mother****ing BoE.
11 (24.4%)
snuffleupagus.
5 (11.1%)

Total Members Voted: 45

Voting closed: July 11, 2010, 10:58:18 pm

Author Topic: Bearbaiting + High Noon Remake?  (Read 4377 times)

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Offline Dilmah G

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Bearbaiting + High Noon Remake?
Alright ladies and gents.

I've started work on a remake for the two missions, planning it to play out a bit like the first poll option and to be released as a two-mission mini-campaign.

WHAT DO THE PEOPLE WANT?

 

Offline Hippo

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Re: Bearbaiting + High Noon Remake?
Snuffy.
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AHTW

 

Offline sigtau

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Re: Bearbaiting + High Noon Remake?
A mother****ing BoE, 'nuff said.
Who uses forum signatures anymore?

 

Offline Rodo

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Re: Bearbaiting + High Noon Remake?
snuff..

go for what you like the most, after all you are the one making it
el hombre vicio...

 

Offline Droid803

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Re: Bearbaiting + High Noon Remake?
BOE. BOE. BOE.
(´・ω・`)
=============================================================

 

Offline Klaustrophobia

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Re: Bearbaiting + High Noon Remake?
didn't you already do this?
I like to stare at the sun.

 

Offline Dilmah G

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Re: Bearbaiting + High Noon Remake?
Only for High Noon. :P And even then, it was one of the first missions ever that I FREDed.

 

Offline headdie

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Re: Bearbaiting + High Noon Remake?
i went option 1 because of the difficulty balancing a BOE
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Offline Snail

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Re: Bearbaiting + High Noon Remake?
I kind of don't like remakes in general.


Hence Snuffleupagus.

 

Offline Spoon

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Re: Bearbaiting + High Noon Remake?
Do whatever you feel will make ****ty retail missions better Dilmah  :yes:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Bearbaiting + High Noon Remake?
Insert another mission in before Bearbaiting.  It's mentioned in one of the two briefing that the Sathanas smashed a blockade on its way to Capella, but obviously that's not true, because Alpha One wasn't there, and Alpha One is at all major engagements, always.  This is where you get your BoE on.  GTVA Command makes a big deal of making the Sathanas sound unstoppable, so demonstrate its power!  Twenty capital ships!  Forty capital ships!  However many you like, so long as the Sathanas effortlessly punches a hole through the middle and continues on without so much as slowing down for breath.  Oh, and grossly misprioritize the player by giving him the task of intercepting the Sathanas' bombers, so that he doesn't get the wise idea of trying to knock out the forward beams prematurely.

Bearbaiting does pretty well at the start.  Given how close the Sathanas is to the Capella node, there's serious time-pressure for you to get your job done, so it builds tension very well, while providing a healthy challenge.  It all falls apart, once the Sathanas jumps out, and despite the importance of disarming it, prior to it engaging the Colossus, you have to faff around with a Demon (a comparatively minor threat) and kill every single fighter in the area.  I'd make Bearbaiting shorter, by having ordering the bomber wing to immediately pursue the Sathanas and exacting punishment for noncompliance.

High Noon is a little trickier.  First instinct is to insert more warships, because who wouldn't erect a mother-f'n blockade with a juggernaut coming to town?  Trouble is, by the time the Sathanas gets to Capella, it's bashed its way through at least one of those already, so the Colossus is being deployed in lieu of losing another dozen capital ships.  However, with two ships with fighterbays the size of small moons, one would think that between them, they'd deploy a little more than a wing of bombers and a few waves of assault fighters.  More fighters!  More bombers!  Reset the Colossus' AAA beams to normal (instead of those ridiculous Ultra-AAA beams), and make the player work to survive, nevermind sneaking a Sathanas kill credit onto his record.  If FS2 was going WWII air combat in space, then make this feel like an epic engagement between carrier groups (as the Sathanas and Colossus both are each supposed to be a carrier group built into one ship).  The Battle of Midway involved an estimated 624 aircraft.  Surely the Colossus and Sathanas combined, even after your slaughter of the latter's bombers in the first mission of the series, can muster at least that many fighters.  ;)

Anyway, the option that seems closest to what I've written is the big, domesticated mammoth.
« Last Edit: July 07, 2010, 11:03:27 am by BlueFlames »

 
Re: Bearbaiting + High Noon Remake?
motha****ing BOE
Sig nuked! New one coming soon!

 

Offline Dilmah G

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Re: Bearbaiting + High Noon Remake?
BlueFlames, check your PMs. :yes:

  
Re: Bearbaiting + High Noon Remake?
WTF is BOE?

 

Offline Galemp

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Re: Bearbaiting + High Noon Remake?
Battle of Endor.
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Offline headdie

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Re: Bearbaiting + High Noon Remake?
WTF is BOE?

Battle of Endor

This describes scenarios similar to the Star Wars Battle of Endor where by large numbers of capital warships are operating in one field of engagement at one time.  This is something historically the FS engine has not handled well though a number of SCP updates had address many of the technical and performance issues relating to this.  The biggest remaining difficulties are that missions operating on a BoE basis tend to be very difficult to balance often requiring heavy use of events to micro manage the ships involved, it also suffers from extreme difficulty in making the mission such that the player feels that they make a real difference.
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Offline Mobius

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Re: Bearbaiting + High Noon Remake?
"Balanced" BoE for High Noon. Many, many ships on both sides which don't appear all at the same time. Colossus, Sathanas and some 10 more ships at the beginning are fine. Other ships would arrive progressively.

At the end, you'd have some 20+ warship kills for both sides even if, during the mission, there weren't more than 15 ships at the same time.
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Re: Bearbaiting + High Noon Remake?
Thanks for explanation, I love Battle of Endor style, that's what I miss in Freespace (I remember one mission in FS similar to BoE, maybe it was in the Inerno Alliance)

 

Offline Mobius

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Re: Bearbaiting + High Noon Remake?
Glad you're looking for new gaming experiences, but I wouldn't recommend pure BoE missions.
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Offline General Battuta

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Re: Bearbaiting + High Noon Remake?
BoE missions are easy to make but very hard to make well. Even if the player can get involved the risk of random death is high.

If only we had mid-mission checkpoints!  :nervous: