Poll

Favourite cutscene?

Introductory cutscene (FS1)
19 (37.3%)
Ancients 1
1 (2%)
Laboratory
2 (3.9%)
Command Briefing
0 (0%)
Ancients 2
0 (0%)
Hall fight
5 (9.8%)
Ancients 3
0 (0%)
Ancients 4
0 (0%)
Ancients 5
0 (0%)
Campaign End (FS1)
5 (9.8%)
Introductory cutscene (FS2)
7 (13.7%)
Monologue 1
0 (0%)
GTVA Colossus
2 (3.9%)
Monologue 2
1 (2%)
Monologue 3
1 (2%)
Monologue 4
0 (0%)
Bastion dies
3 (5.9%)
Campaign end: Alpha 1 survived
2 (3.9%)
Campaign end: Alpha 1 died
3 (5.9%)

Total Members Voted: 51

Author Topic: Favorite Cutscene?  (Read 18944 times)

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Offline silverwolf

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my favorites are Hallfight, FS1 Intro, and FS2 intro.

I think the bastion cutscene appeals because its a ship we all know and love making its last hurrah and a F YOU to the shivans. Personally though i wish they made the tombough station cutscene mentioned in the ref bible

 

Offline General Battuta

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What was the proper tone in the Ancient ones? Irritated disbelief that anyone could put together sentences this bad and still get paid for it?

To be honest, I don't get the point of this criticism.

Sure, Bosch's monologues were epic, but that doesn't mean the Ancient monologues were bad.


Let me quote here.

"and before long we could see the day when our reachable systems would have been exploited."

You get taught how to not write sentences like that in eighth grade.

The Ancient cutscenes make me giggle. I assume that whoever wrote them is also responsible for god-awful FS1 lines like "We don't know where it will jump to, but there is only one subspace node out of Ikeya and we intend to blockade it."

Granted my standards are higher than most.

 

Offline Mobius

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Then those are the reasons why you considers those monologues trash?
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Offline General Battuta

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Then those are the reasons why you considers those monologues trash?

I said dreadful, not trash.

The Ancient cutscenes are badly written and only modestly well acted, yes. They convey their information content in a trite, uninteresting and - worst of all - awkwardly worded manner. It's juvenile compared to the quality of some other FreeSpace fiction.

 

Offline NGTM-1R

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I don't get the appeal of the Bastion dies cutscene. It's sterile.

Taken on its own, yes. Even taken in the context of FS2, I'd agree.

Taken in the context of the game series as a whole, wtf is wrong with you son?
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Snail

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Taken on its own, yes. Even taken in the context of FS2, I'd agree.

Taken in the context of the game series as a whole, wtf is wrong with you son?
That was the part of it I didn't like. Some send-off that was. :doubt:

 

Offline NGTM-1R

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That was the part of it I didn't like. Some send-off that was. :doubt:

Saving the Terran and Vasudan races is not a bad way to die, objectively. Though the dead are seldom vain enough to care.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

  

Offline Snail

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That's not my problem. I mean it's,

pew pew

boom

excellent kill sir lol


we need more fightercover on the bastion
100 meters
50 meters
10 meters
remote detonation sequence activated 10987654321

BOOOM

big explosion

random lenseflare (???)

random flyby - whooosh


lolwat

 

Offline Aardwolf

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You mean that it was horribly anticlimactic?

If so, *agreement*

Edit: my three-thousandth post!
« Last Edit: July 11, 2010, 12:17:23 am by Aardwolf »

 

Offline Droid803

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Yeah it was pretty anticlimatic.
Someone should have at least said something about the bastion!
(´・ω・`)
=============================================================

 

Offline Satellight

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The cutscenes mjn.mixael is upgrading.
Should he ever get around making the FS2 ending and hallfight, then those will be my favorites  :p

 ;7 I ABSOLUTELY agree.
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline TopAce

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Quote
"and before long we could see the day when our reachable systems would have been exploited."

You get taught how to not write sentences like that in eighth grade.

What specifically is your problem with this sentence? Is it the "would have been exploited" VP or is it too long, or what? And how would you have phrased it?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline General Battuta

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It's the passive construction in there, and the general roundabout nature of it.

The simplest fix would be "and before long we could see the day when our reachable systems would be exploited."

 

Offline Dilmah G

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Personally, I didn't really notice much of that when I heard it, but seeing it written down starts to trigger the WTF zone of my brain. Meh, whatever, I didn't mind them.

 

Offline Mobius

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It's sad that those cutscenes didn't feature Ancient assets. If I really have to criticize them, I'd blame their simple structure.

Other than that, they're nice and also ensure immersion.
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Offline General Battuta

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It's sad that those cutscenes didn't feature Ancient assets. If I really have to criticize them, I'd blame their simple structure.

Other than that, they're nice and also ensure immersion.


If by 'ensure' you mean 'seriously damage', yep.

One of the biggest problems with them is that the fundamental idea of an ancient race leaving behind technology and messages for us is wildly, wildly overused.

It works but it's not as awesome as other elements of the FreeSpace mythos.

 

Offline Snail

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Stop being so critical and enjoy the game. :P

 

Offline General Battuta

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NNNNNNOOOOOOOOOO

 

Offline Mobius

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Seriously, that is a bit exaggerated. Ancient monologues are right behind the Intro in the list of my favorite FS1 cutscenes. IMHO, even if planned poorly, they were still capable of giving a message to the player.
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Inferno: Nostos - Alliance
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Offline General Battuta

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A modeler is going to look a bad model more harshly than a layperson.

A writer is going to look on an awful piece of writing more harshly than a layperson.