Author Topic: Inferno Music Thread  (Read 6141 times)

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Offline Mobius

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« Last Edit: December 14, 2010, 03:09:59 pm by Mobius »
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Offline Snail

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Re: Inferno Music Thread
Very nice music. :yes:

 

Offline Mobius

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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
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Offline Commander Zane

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Re: Inferno Music Thread
Nice to see something involving Inferno again.

 

Offline Mobius

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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

  

Offline Commander Zane

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Re: Inferno Music Thread
Borderline impossible to hear unless every volume setting on the computer is maxed out, but ominous sounding.

 

Offline Rodo

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Wow, nice music tracks :yes:
el hombre vicio...

 

Offline Mobius

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Sorry for the wait, but I couldn't upload any tracks to ModDB. After having a talk with Georgios Savvinidis, I told him to upload a Demo version of "Lemnos' Downfall". Please download and comment. :)

EDIT: Frantic, Ambient 02 is also on ModDB now!
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline Goober5000

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Olistolith seems to crash Flash.

EDIT: So does Nemein Leuctra.
« Last Edit: September 20, 2010, 09:37:25 pm by Goober5000 »

 

Offline Mobius

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It runs fine here, and I'm pretty sure I'm using Flash to listen to it.

By the way, "A Martyr's Tragedy" has also been added. You can find the link at the beginning of this thread. If you keep having problems, just let me know: I can easily report any issues to ModDB's staff.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
Yes, they work fine here as well. On Firefox 3.6.9, not upgraded to 3.6.10 yet (heh, is that the number? I'm told that yes, it is...), using Flash player 10.

 

Offline Mobius

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The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Luis Dias

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Really noob question here, so bear with me.

I haven't played Inferno for a while, but as far as I can remember, there was this very difficult mission (one of the last, if not the last one) over planet Earth where you should ambush very big cap ships and stations (you have to take out the beam cannons of the final cap ship so that your cap ship isn't wrecked). I don't think I have ever finished it (never quite got the hang of that level), but I kept playing it just for the sake of the music.

That piece of music is epic. I ask you if you know its name, where is it, where can I listen to it, etc.

 

Offline Jellyfish

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That mission is 'Nemesis' if I recall, and were original tracks.

To listen to it, open INF_Main.vp with a vp viewer and go to the music folder. You can extract the files from there.
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Offline General Battuta

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I don't think it was an original track, but it may have been either new-to-FS or a remix of cut content from FS (I vaguely recall this)

 

Offline Luis Dias

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Found it ;). It's dambient combined with dcombat1 and dcombat2. Thanks ;)

Idk why it works so well, it's a combination of fear, awe, positiveness and awkardness. All mixed up in a very strange way, I used to play that level a lot for the music.

I also never got why I couldn't finish the level... I mean, the bomber waves are easy. Easy. The battle station is easy. What I could never work out is the last capital ship. The tactics of that level are very impressive, warping in and out to bait ships and the likes, very cool indeed. But when I try to destroy the beam turrets of the last ship I just can't. Even if I push my engines to the max right after the bombers are taken out to the place where the cap ships arrive, I can't nuke the beam turrets. Such frustration... :)