Author Topic: Some Inferno troubles  (Read 4377 times)

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Some Inferno troubles
I have trouble with Solar Wars Inferno mod (I didn't find a specific thread about that mod so I post here). When ESJ Icanus blows up the Gigas (this battle could be longer and more dramatic IMO) in the next mission SPD Vinashaak comes and send me to the nebula. And in the nebula I meet a new race with new ships... represented with GTF Vesuvius. It's written there are missing models of ships. And I think WTF!? I play on 3.6.12 Inferno mod with ALL released models, Terrans, Shivans and Ancients (Vishnans:D) So what I miss? And how to get missing ships?

 

Offline Snail

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Re: Some Inferno troubles
Don't play Solar Wars. It's absolutely filled with bugs of every description. There are a lot of other campaigns you could play.

 

Offline The E

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Re: Some Inferno troubles
First of all, if you have a problem, and the only thread seemingly related to it is a year old and not stickied, you can safely make a new thread.

Second, read the FreeSpace Troubleshooting FAQ, especially its section on how to generate an fs2_open.log, then post that.

Third, Inferno is so old that compatibility problems are to be expected.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Snail

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Re: Some Inferno troubles
Fourth, Solar Wars happens to be one of the most buggy campaigns ever made. It didn't work even in retail.


It also has nothing to do with the Inferno team.

 
Re: Some Inferno troubles
Fourth, Solar Wars happens to be one of the most buggy campaigns ever made. It didn't work even in retail.


It also has nothing to do with the Inferno team.

But I hadn't any troubles until mission in the nebula!
Anyway, this is the log (I don't understand any bit of it:D)

Oh, these are the ships which are incorrectly shown
MISSIONS: Ship "Sickness 1" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Sickness 2" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Sickness 3" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Sickness 4" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Sickness 5" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Sickness 6" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Death 1" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Death 2" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Death 3" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Death 4" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Death 5" has an invalid ship type (ships.tbl probably changed).  Making it type 0
MISSIONS: Ship "Death 6" has an invalid ship type (ships.tbl probably changed).  Making it type 0


[attachment deleted by ninja]
« Last Edit: July 11, 2010, 08:41:41 am by djmindcrasher »

 

Offline The E

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Re: Some Inferno troubles
Here's a simple, easy-to-understand bit of advice.

Don't play this campaign.

Judging by your log, it's bugged to hell and back (not to mention based on a mod that hasn't seen a maintenance update in ages). Even if the current crash would be fixed, you'd just run into different crashes further down the line. And that's just on the modpack side of things; God only knows how buggy the actual missions are.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Snail

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Re: Some Inferno troubles
I concur. It's a horrible campaign.


It's not supported by anyone - The original creator has disappeared, the Inferno team has nothing to do with it and FSO probably vomits when you try load it.

 
Re: Some Inferno troubles
Nevermind... Thanks for the pieces of advice, what a pity, it's only known to me campaign which takes place directly after events in Inferno Chapter 1.

 

Offline Mobius

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Re: Some Inferno troubles
It's some sort of fan-made sequel to INFR1 and, to be honest, I've never managed to complete it because of the issues Snail mentioned a few posts ago.

Have you tried Sol: A History? It's not an official INF campaign, true, but it's strongly recommended. :)

 

Offline Snail

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Re: Some Inferno troubles
Yeah, Sol: A History is a very good campaign. It's a prequel to R1. Probably one of the best Inferno-related campaigns.

 

Offline Mobius

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Re: Some Inferno troubles
It's long, too: 36 playable missions in total. :)

 

Offline Macfie

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Re: Some Inferno troubles
Don't pay any attention to the nay-sayers.  Solar wars is playable if you do some certain things.  Use the version posted on freespacemods.net and follow the directions with the mod.  Secondly use an inferno build of FreeSpace open.  Should be labelled something like "fs2_open_3_6_12_RC3r_INF_SSE2" or "fs2_open_3_6_12_RC3r_INF".  It apears you are using a standard 3.6.12 build so all the ship models will not show up and this could be what is causing your problem.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Snail

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Re: Some Inferno troubles
If you can get it working you deserve a medal.

 

Offline Jeff Vader

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Re: Some Inferno troubles
!

Code: [Select]
Found root pack 'D:\Games\FreeSpace2\mv_core.vp' with a checksum of 0x1bb3aaf0Please remove this file, because
1. it is a MediaVP and non-retail .vp files do NOT belong in \freespace2\
2. it looks like it is a part of the 3.6.10 BETA MediaVPs that should not be mixed with the current MediaVPs.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Macfie

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Re: Some Inferno troubles
If you can get it working you deserve a medal.

I debugged and posted a version on FreeSpaceMods.net about 2 years ago that worked with FSO 3.6.9.  I've played through the campaign several times with out any problems.  I noticed there are now some errors associated with the Music.table but that is from InfernoR1 and not Solar Wars.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
 

Offline Dragon

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Re: Some Inferno troubles
I've completed Solar Wars without problems, so it's possible to run it untill the end.
I didn't had to fix anything.

 

Offline Snail

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Re: Some Inferno troubles
I've completed Solar Wars without problems, so it's possible to run it untill the end.
I didn't had to fix anything.
...



lol

 

Offline Macfie

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Re: Some Inferno troubles
What kind of errors?

See attached.  Error messages go away if I don't use mv_music-mus.tbm

[attachment deleted by ninja]
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Dragon

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Re: Some Inferno troubles
Ah, I know about this.
Inferno uses a music.tbl, which is incompatible with music improvements made by Mediavps.