Author Topic: Taristin's HTL Mentu  (Read 9151 times)

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Offline Droid803

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Taristin's HTL Mentu
Found it in his modeldump.
Someone should finish it and put it in the mediavps.
It's not as awesome as the Hatshepsut or Cain, (probably closer stuff like the current Sobek) but hey its better than the retail model, IMO...

I even got a working POF of it (no LODs or Debris, and uses kinda old turrets 'cept for the multiparts)
http://dl.dropbox.com/u/126554/FS2/MENTU_HTL.pof

Unless it's already been done and in 3.6.13? (In that case delete this thread, lol.)
(´・ω・`)
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Offline Rga_Noris

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Re: Taristin's HTL Mentu
Do we know anyone who could do this?
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

  

Offline General Battuta

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Re: Taristin's HTL Mentu
Do we know anyone who could do this?

Someone to do LODs and Debris and be a hero?

Well...uh...I mean...I think I...have seen a man recently who...does such things.  :nervous:

 

Offline Galemp

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Re: Taristin's HTL Mentu
I can do it!

Though I'd prefer to do a full UV map first, if that's alright.
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Offline Colonol Dekker

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Re: Taristin's HTL Mentu
Volunteering to do a full UV map?
 
You insane bastard. ;)
 
You UV in blender right?
 
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Re: Taristin's HTL Mentu
I know i'm not contributing at all to this, but could anyone please post some screens if they have the time?
Sig nuked! New one coming soon!

 

Offline Droid803

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Re: Taristin's HTL Mentu
Can't you just download the POF and look at it in-game? :P
I did provide one.
(´・ω・`)
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Offline Snail

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Re: Taristin's HTL Mentu
It looks... Alright... Most of the new detail seems to have gone into the ribbing.

 

Offline Zacam

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Re: Taristin's HTL Mentu
Do we know anyone who could do this?
* Zacam looks at the Hatshepsut and Cain...

I can do it!

Though I'd prefer to do a full UV map first, if that's alright.
* Zacam looks at the last WIP of the Colossus...
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Offline Galemp

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Re: Taristin's HTL Mentu
I need the practice. :p

LODs and Debris are not a problem. Besides, I've baked the Cheops and Imhotep recently, and the Mentu is more on that scale.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Dragon

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Re: Taristin's HTL Mentu
It seems that a lot of old WiPs start getting finished recently.
Great work, keep it up.  :)

 

Offline Trivial Psychic

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Re: Taristin's HTL Mentu
Any possibility of someone adding a larger button-style beam turret between the forward prongs, then leave it inactive in the tables, the same way the forward turret was added for Moloch?  It might be useful if anyone wants a more capable attack-cruiser variant of the Mentu for a campaign.
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Offline Aardwolf

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Re: Taristin's HTL Mentu
I dunno, I reckon it could use a little more modeling work.

Although if it's not incredibly difficult to do the conversion, then there's no reason not to finish this version up and get it in the mediavps... then, if someone makes further improvements to the model, they could be reconverted.

 

Offline Droid803

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Re: Taristin's HTL Mentu
Well, the turret for the Moloch was always there.
Adding a turret in the notch of the Mentu would be more like adding the side turrets of the Lucifer, cause they'd just be decoration unless a mod tables it in.
(´・ω・`)
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Offline Trivial Psychic

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Re: Taristin's HTL Mentu
Well, the turret for the Moloch was always there.
Adding a turret in the notch of the Mentu would be more like adding the side turrets of the Lucifer, cause they'd just be decoration unless a mod tables it in.
Eh... if you're talking about the LOWER front turret, then yes, that's always been there, but the UPPER "eye" turret is new but not tabled by default, for anyone who wants a nastier version for campaigns.  That's what I'm proposing be done with the Mentu.  It always seemed that there should be a reason for that gap besides aesthetics.
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Offline Droid803

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Re: Taristin's HTL Mentu
No no, the upper eye turret is tabled in retail as a blob turret.
The eye isn't on the retail model, but the blob turret is there (as turret02).

It does make for a good beam turret if you want to upgrade the Moloch, but the turret's always been there.
I even double checked the retail model to make sure I wasn't mistaken :P
(´・ω・`)
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Offline Trivial Psychic

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Re: Taristin's HTL Mentu
I stand corrected.  I was sure I recalled some discussion regarding an extra untabled turret when the model was first being made.  Well, regardless, I still think that the Mentu could benefit from such an upgrade for any perspective FREDder with a few table modding skills.
The Trivial Psychic Strikes Again!

 

Offline Droid803

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Re: Taristin's HTL Mentu
Well, regardless, I still think that the Mentu could benefit from such an upgrade for any perspective FREDder with a few table modding skills.
Agreed, as long as it looks kinda cool even when its not a turret spewing beams of death!
(´・ω・`)
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Offline Trivial Psychic

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Re: Taristin's HTL Mentu
Actually, I'm just thinking hypothetically here, by default give the turret and its damage model an invisible texture, and use no-collide invisible flags.  Then, if someone wants to use the up-gunned version, just make the necessary table alterations and open the model in MODview or something and rename what textures go there, and POOF, turret becomes visible, tabled, armed, and deadly.
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Offline Kolgena

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Re: Taristin's HTL Mentu
I'll pop back in to oggle screenshots when they're available.

*hint hint nudge nudge*