Author Topic: [Release] PlaneShader v0.9 ALPHA  (Read 4210 times)

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Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios
[Release] PlaneShader v0.9 ALPHA
I am not dead, and this is what I have been doing in case anyone cares:

Quote
PlaneShader is a high-speed 2D rendering engine, which at some point will have a lot of really cool features, but right now just has all the basics.

- Image manipulation
- Dynamic optimization
- Grouping and parent/child relationships
- Depth (z-axis)
- Advanced culling
- Tilesets
- Animation
- Sprite animation generation
- GUI system
- Masking
- Particle system (Not GPU based yet)
- Limited shader support as of v0.9
- Gradients
- Vista/win7 Desktop composition

Cooler features like a built in lighting system, per-image shaders and distortion will be put in later after I have a working demo of my game. Keep in mind that this is an alpha test, and while it probably doesn't have any serious leaks or bugs, I would not recommend using it in production.





PlaneShader.zip

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
Re: [Release] PlaneShader v0.9 ALPHA
If it has depth, doesn't that make it a limited 3D engine/2.5D?

 

Offline Iss Mneur

  • 210
  • TODO:
Re: [Release] PlaneShader v0.9 ALPHA
If it has depth, doesn't that make it a limited 3D engine/2.5D?
I the context of 2D rendering, I would assume that depth would also be known as layering, which does not make it 2.5D or limited 3D.
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