Sorry about that.
You are correct in that I'm trying to set up an autopilot. The player, Alpha 4, receives a message list, and when that finishes, gets a directive to engage autopilot (if they feel like it). I have events laid out so that when autopilot is engaged (or, rather, key-pressed Alt-A, with directive text to match), the player switches to AI, which is following waypoints at the time.
Basically:
Engage Autopilot ((event name))
---> when
---> key-pressed
---> Alt-A
---> player-use-ai
then, chained to that event:
Player Follow Waypoints
---> when
---> true
---> add-goal
---> Alpha 4
---> ai-waypoits
---> Alpha Patrol Path
---> 89
Which leads into a screen fade-out, and fade-back in after the waypoints are done, with a final event for player-not-use-ai.