Author Topic: Project: FS2SLA  (Read 2620 times)

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Offline Joey_21

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    • http://denebsystem.cjb.net/
Project: FS2SLA - Free Space 2 Ship Loadout Animations...

I'm thinking about opening a brand new project based on a tutorial I made nearly a year ago. I think it would be nice for people to be able to request ship loadout animations for custom ships. If I can recruit enough trainees of this tutorial then I think I could head this up. :)

Right now I think I'm the only one who can make full frame animations almost like the ones [V] made. :(

Questions? Comments? Like the idea? Want to volunteer? Post here. :)

BTW: Has anybody even actually completed anything good out of the tutorial - I'd really like to know if you have. :nod:

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Quote
Originally posted by Joey_21
Project: FS2SLA - Free Space 2 Ship Loadout Animations...

I'm thinking about opening a brand new project based on a tutorial I made nearly a year ago. I think it would be nice for people to be able to request ship loadout animations for custom ships. If I can recruit enough trainees of this tutorial then I think I could head this up. :)

Right now I think I'm the only one who can make full frame animations almost like the ones [V] made. :(

Questions? Comments? Like the idea? Want to volunteer? Post here. :)

BTW: Has anybody even actually completed anything good out of the tutorial - I'd really like to know if you have. :nod:


Bobboau can do the proper animations, with material effects, lighting and everything - except for the glowing wireframes, to my knowledge... :nod:

I'd show you some examples but then I'd have to kill you. ;)
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Offline Bobboau

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yup, give me a model and a day to render it and you'll have a loadout animation, I'll even give an archive of the sceen to show everything I did,
and include my convertion tools
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Joey_21

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    • http://denebsystem.cjb.net/
Quote
Originally posted by Bobboau
yup, give me a model and a day to render it and you'll have a loadout animation, I'll even give an archive of the sceen to show everything I did,
and include my convertion tools


:cool: How about doing the SF Dragon... for fun.

BTW: Does it actually take a whole day to render it? :confused:

Edit: Heh, I realised that what I'm trying to bring together is called FS2 SLAP (Free Space 2 Ship Loadout Animation Project). :D
« Last Edit: April 22, 2002, 06:53:46 am by 34 »

 

Offline Bobboau

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here's the archive I'm rendering it out now, it's taking less time becase I'm useing a diferen't set of shaders, normaly I'd use conductor and chrome, but I'm useing the environment map this time
I have also used a post-processing filter to make it glow

I'll post to the complete ANI when it's done (I'll include the convertion tools with that)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Joey_21

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    • http://denebsystem.cjb.net/
Pretty impressive :yes:

But it's not exactly the result I was looking for. ;)

It looks like the ship is sinking through the green grid.

To get a better idea of what I'm looking for from the project click here to see a product of my tutorial. :)

 

Offline Bobboau

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ya, there seems to be a bit of a weird rendering bug in this one, first time this has happened so I'm not sure why it's happening
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

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that ani of you're isn't bad (particularly the first bit),
but I like my material and post-processing effects better :D
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Joey_21

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    • http://denebsystem.cjb.net/
A way to sort of *combine* the two together would make it even better.

 

Offline Skippy

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    • FS/FS2 Campaigns List
Very interesting ;)
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Offline Bobboau

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well mine is done entierly in truespace,
the only thing after that is a batch convertion in PSP and a run through bright then it's off to anibuild,
the main goal of my system is to make the ANI building proces as automated as posable,

I'm not sure there is a way to fuse these two systems together, but you have the source files for it, I'm sure you'll figure something out (you do have TS4.2, right)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Joey_21

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    • http://denebsystem.cjb.net/
Yes, I have Truespace 4.2...

A problem with it all being done in Truespace is that it's an expensive program and not many can afford it. The project would have very few staffers (although TS 4.2 would probably cut down some of the tediousness and time). On the other hand, it's a heavy memory user. I'll have to look more into this.

 

Offline Bobboau

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I'm rerendering it now, the rendering bug seems to have mysteriusly gone away
as will I as work starts in ten minutes
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

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I would post the updated vertion but VW and it's servers are down
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together