Author Topic: Light maps ins fred ?  (Read 2339 times)

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Offline Skullar

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Light maps ins fred ?
Are not shown, right ?

 

Offline The E

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Re: Light maps ins fred ?
wat

I mean, wat?

Also, consider joining the #hard-light channel, where these quick, off-the cuff questions like this can be answered quickly.

Also, have you tried the "Lighting from suns" option?
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Offline Galemp

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Re: Light maps ins fred ?
I think he means glowmaps... and no, I don't believe they are. Then again, it's only FRED; I always use it with wireframe models and Media VPs turned off anyway.
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Offline Fury

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Re: Light maps ins fred ?
I always use it with wireframe models
I wonder how you're able to? For me fred2_open becomes extremely slow and unresponsive whenever wireframe is used

 

Offline General Battuta

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Re: Light maps ins fred ?
I always use it with wireframe models
I wonder how you're able to? For me fred2_open becomes extremely slow and unresponsive whenever wireframe is used

Me too. Wireframes cause incredible lag and I'm on a very high-end rig.

 

Offline sigtau

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Re: Light maps ins fred ?
I always use it with wireframe models
I wonder how you're able to? For me fred2_open becomes extremely slow and unresponsive whenever wireframe is used

Me too. Wireframes cause incredible lag and I'm on a very high-end rig.

Same.
Who uses forum signatures anymore?

 

Offline The E

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Re: Light maps ins fred ?
That's because wireframe mode is also known as "Software rendering mode". If you're using it, it means that your shiny GPU goes unused.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Skullar

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Re: Light maps ins fred ?
Same thing in stores. The "light" products which miss all the tasty ingredients are even more expensive.

 

Offline FUBAR-BDHR

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Re: Light maps ins fred ?
It's not just in FRED and it's not wireframe that causes the slowdown.  It's any wireframe that is IFF colored.  Seems replacing the base color with the IFF on the draws is what slows it down to a crawl.  Even a simple 3d wireframe used as a jumpnode will drop FPS through the floor ingame. 
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Offline Galemp

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Re: Light maps ins fred ?
Hm! Has anyone sent this to Mantis?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Aardwolf

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Re: Light maps ins fred ?
I think he means glowmaps... and no, I don't believe they are. Then again, it's only FRED; I always use it with wireframe models and Media VPs turned off anyway.

Huh? Glowmaps can be enabled! Just add -glow to the command line.

 

Offline sigtau

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Re: Light maps ins fred ?
...but they aren't animated, are they?  I mean, if you have MV_Advanced and it works for you in FSO, it still won't animate in FRED.
Who uses forum signatures anymore?

 

Offline Zacam

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Re: Light maps ins fred ?
Why would you want it to? Srsly? Choke up even MORE system resources?

It's not like _seeing_ the Animated glow maps is really going to affect layout or anything. Other than taking longer to load things in.
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Offline Skullar

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Re: Light maps ins fred ?
On occasions, I played with lightning, ambient light setup, etc.....
You are absolutely right, for normal mission design this is useless, but I sometimes had to balance out these details for ingame cutscenes, and I always had to load the mission over and over to control if everything was as I wanted it to be.

Terrible grammar .....