Author Topic: Release: 3.6.12 Final  (Read 201027 times)

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Offline tcolli17

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Re: Release: 3.6.12 Final
« Reply #180 on: December 06, 2010, 06:54:30 pm »
I have a question and don't want to make a whole new thread about it.

I am using 3.6.12 and it doesn't show the shields on ships that I shoot. But when I play a campaign in .10, you can see the shields. You know when you shoot an enemy ship you should see the shield mesh around that ship the first couple of shots. Also, most of the Shivan ships don't have any red parts to them, they are just gray. Does anybody know what could be causing these two problems? I do have the mediavps_3612. Thanks.

Offline General Battuta

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Re: Release: 3.6.12 Final
« Reply #181 on: December 06, 2010, 07:12:43 pm »
I have a question and don't want to make a whole new thread about it.

I am using 3.6.12 and it doesn't show the shields on ships that I shoot. But when I play a campaign in .10, you can see the shields. You know when you shoot an enemy ship you should see the shield mesh around that ship the first couple of shots. Also, most of the Shivan ships don't have any red parts to them, they are just gray. Does anybody know what could be causing these two problems? I do have the mediavps_3612. Thanks.

Sounds like a missing effects VP. Post a debug log and we can sort the problem out in a jiffy.

Offline tcolli17

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Re: Release: 3.6.12 Final
« Reply #182 on: December 06, 2010, 07:49:17 pm »
I have a question and don't want to make a whole new thread about it.

I am using 3.6.12 and it doesn't show the shields on ships that I shoot. But when I play a campaign in .10, you can see the shields. You know when you shoot an enemy ship you should see the shield mesh around that ship the first couple of shots. Also, most of the Shivan ships don't have any red parts to them, they are just gray. Does anybody know what could be causing these two problems? I do have the mediavps_3612. Thanks.

Sounds like a missing effects VP. Post a debug log and we can sort the problem out in a jiffy.
I just ran 3.6.12d and it didn't post an error log. It would be in the main freespace folder right? I went to the tech room and ran a single mission.
« Last Edit: December 06, 2010, 07:54:47 pm by tcolli17 »

Offline General Battuta

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Re: Release: 3.6.12 Final
« Reply #183 on: December 06, 2010, 07:56:29 pm »
I have a question and don't want to make a whole new thread about it.

I am using 3.6.12 and it doesn't show the shields on ships that I shoot. But when I play a campaign in .10, you can see the shields. You know when you shoot an enemy ship you should see the shield mesh around that ship the first couple of shots. Also, most of the Shivan ships don't have any red parts to them, they are just gray. Does anybody know what could be causing these two problems? I do have the mediavps_3612. Thanks.

Sounds like a missing effects VP. Post a debug log and we can sort the problem out in a jiffy.
I just ran 3.6.12d and it didn't post an error log. It would be in the main freespace folder right? I went to the tech room and ran a single mission.

It will be called fs2_open.log, and it is located in /FreeSpace 2/data.

Offline tcolli17

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Re: Release: 3.6.12 Final
« Reply #184 on: December 06, 2010, 08:35:10 pm »

It will be called fs2_open.log, and it is located in /FreeSpace 2/data.

I'm trying to post it, but it is saying that I can't because it is over 50000 characters. I am trying to wrap it in code.

Offline General Battuta

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Re: Release: 3.6.12 Final
« Reply #185 on: December 06, 2010, 08:39:28 pm »
No need. Go to pastebin.com, paste it there, and then paste the resulting link here.

Offline tcolli17

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Re: Release: 3.6.12 Final
« Reply #186 on: December 06, 2010, 09:07:31 pm »
Here you go. Thanks...
http://pastebin.com/3q6SJAir

Offline General Battuta

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Re: Release: 3.6.12 Final
« Reply #187 on: December 06, 2010, 09:17:14 pm »
I'm going to need to wait for The_E to come along to check your tags and make sure none of the MVPs are corrupt. It sure sounds like something's loading improperly but I don't immediately see an error...

Offline General Battuta

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Re: Release: 3.6.12 Final
« Reply #188 on: December 06, 2010, 09:20:35 pm »
Oh, er, wait. Have you considered enabling a few more graphics options? Enable specular, glowmaps, environment maps and apply lighting to missiles in the launcher.

Offline tcolli17

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Re: Release: 3.6.12 Final
« Reply #189 on: December 06, 2010, 09:27:20 pm »
Oh, er, wait. Have you considered enabling a few more graphics options? Enable specular, glowmaps, environment maps and apply lighting to missiles in the launcher.
Is that going to make the game run slower? When I run blueplanet, my fps goes down below 10 sometimes and it sux. That's why I disabled some of the graphic options. But I don't see how that could be the problem because I can take the same campaign, play it in .12 and it won't have any shield effects, then just switch to .10 and it would have the shield effects.

Offline General Battuta

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Re: Release: 3.6.12 Final
« Reply #190 on: December 06, 2010, 09:31:53 pm »
The lack of glowmaps is why the Shivan ships are all gray.

As for the shield hits I'm not sure.

Offline tcolli17

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Re: Release: 3.6.12 Final
« Reply #191 on: December 06, 2010, 09:52:58 pm »
The lack of glowmaps is why the Shivan ships are all gray.

As for the shield hits I'm not sure.

There is an option for shield effects under details. Had it set to the lowest. Guess when I switch to .10 I have settings different for that pilot. Thanks for helping. Do you know anyway to decrease the quality of the beams? Because they seem to slow down my system the most.

Offline General Battuta

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Re: Release: 3.6.12 Final
« Reply #192 on: December 06, 2010, 09:55:18 pm »
Remove MV_Advanced from your MediaVPs folder and place it in a safe place either outside your FreeSpace 2 directory or in a FreeSpace 2 subfolder called 'unused vps' or something.

Offline The E

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Re: Release: 3.6.12 Final
« Reply #193 on: December 07, 2010, 05:26:29 am »
In addition, please make sure you're using the latest drivers for your card. A HD 3200 should be capable of more than just OpenGL 2.1.
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Offline Tahna Los

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Re: Release: 3.6.12 Final
« Reply #194 on: December 27, 2010, 11:25:10 am »
Hello.

Is there any change to how FS2Open reads player files?  All my player files from 3.6.10 are no longer readable.

Offline General Battuta

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Re: Release: 3.6.12 Final
« Reply #195 on: December 27, 2010, 12:02:43 pm »
If you are running an INF build (which you should be) you can no longer use your 3.6.10 player files but because they are all going to be obsolete anyway in the pilot code upgrade coming with 3.7 you're going to have to give them up eventually.

Offline Zacam

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Re: Release: 3.6.12 Final
« Reply #196 on: December 27, 2010, 11:31:32 pm »
Inferno Builds were "edge" cases for 3.6.10. theINory a non-inferno pilot _should_ be able to be loaded by an Inferno build, but it's risky as all get out and chances corrupting the Pilot file.

If you really want to try it, copy the pilot from your freespace2\data\players\single into freespace2\data\pilots\single\inferno (I'd also recommend saving another copy somewhere else.) The files to copy will be %PilotName.pl2 and $PilotName.%Campaign.cs2. Load and cross your fingers.

There is also linked below the Inferno Builds a set called Standard. But be aware that Standard builds don't have the raised limits that Inferno builds do, and as more mods are adding more ships, Inferno has become the new Default Standard.

 Standard builds also won't load some mods (Like Blue Planet) which have more ships than Standard builds can accommodate.

And that's of course assuming that the .10 pilot files haven't become corrupted themselves.
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Offline sfried

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Re: Release: 3.6.12 Final
« Reply #197 on: February 09, 2011, 04:13:33 pm »
Wait...should I clear my media VPs folder? Any new MediaVPs I have to install?

Offline FUBAR-BDHR

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Re: Release: 3.6.12 Final
« Reply #198 on: February 09, 2011, 04:29:12 pm »
No leave your mediavps folder.  Some mods still need it.  You do need to get the 3.6.12 mediavps and the patches.  They install into a new mediavps_3612 directory.
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Offline sfried

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Re: Release: 3.6.12 Final
« Reply #199 on: February 09, 2011, 04:37:12 pm »
No leave your mediavps folder.  Some mods still need it.  You do need to get the 3.6.12 mediavps and the patches.  They install into a new mediavps_3612 directory.
I see. I think I have Media VP 3.6.10 in my folder still. I'll clear it out and just put the new files in the same directory.

Edit: Can't seem to find the patch files the post mentions.