I'm having some graphical glitches on my laptop.
The glitches happens both in 3.6.10 and on a Inferno build of the svn.
Screenshots of some glitches:
Strange artifacts in tech room (not sure if they appear ingame but I'm guessing they do)Strange artifacts in-gameEven more strange artifacts ingameStrange artifacts in-game while targetingBackground artifacts when turningThe laptop is a Fujitsu Siemens Lifebook S7110 with Intel 945GM graphics.
It runs Sabayon linux 5.2 (fully updated) with the 2.6.34 kernel.
fs2_open.log: (started game, opened tech room, selected a ship that had artifacts, closed the game)
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/ace/.fs2_open/data/fs2_open.log', Wed Aug 04 17:12:43 2010 ...
FreeSpace version: 3.6.10
Passed cmdline options:
<none>
Building file index...
Found root pack '/usr/share/games/fs2/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/usr/share/games/fs2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/usr/share/games/fs2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/usr/share/games/fs2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/usr/share/games/fs2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/usr/share/games/fs2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/usr/share/games/fs2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/usr/share/games/fs2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/usr/share/games/fs2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/usr/share/games/fs2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/home/ace/.fs2_open/' ... 40 files
Searching root '/usr/share/games/fs2/' ... 10 files
Searching root pack '/usr/share/games/fs2/multi-voice-pack.vp' ... 307 files
Searching root pack '/usr/share/games/fs2/root_fs2.vp' ... 157 files
Searching root pack '/usr/share/games/fs2/smarty_fs2.vp' ... 10 files
Searching root pack '/usr/share/games/fs2/sparky_fs2.vp' ... 3027 files
Searching root pack '/usr/share/games/fs2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/usr/share/games/fs2/stu_fs2.vp' ... 2355 files
Searching root pack '/usr/share/games/fs2/tango1_fs2.vp' ... 32 files
Searching root pack '/usr/share/games/fs2/tango2_fs2.vp' ... 15 files
Searching root pack '/usr/share/games/fs2/tango3_fs2.vp' ... 10 files
Searching root pack '/usr/share/games/fs2/warble_fs2.vp' ... 52 files
Found 12 roots and 7352 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.10.622
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : Tungsten Graphics, Inc
OpenGL Renderer : Mesa DRI Intel(R) 945GM GEM 20100328 2010Q1 x86/MMX/SSE2
OpenGL Version : 1.4 Mesa 7.8.2
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Unable to find extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Unable to find extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Found special extension function "glXSwapIntervalSGI".
Max texture units: 8 (8)
Max elements vertices: 3000
Max elements indices: 3000
Max texture size: 2048x2048
Can use compressed textures: NO
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 743
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x7093cbe9 -- "fighter01.pof"
TECH ROOM: Dumping excess ship textures...
Loading model 'capital2t-01.pof'
IBX: Found a good IBX to read for 'capital2t-01.pof'.
IBX-DEBUG => POF checksum: 0xd1cca592, IBX checksum: 0x167471b9 -- "capital2t-01.pof"
Unknown special object type $path45 while reading model capital2t-01.pof
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital2t-01.pof
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
STUB: dscap_close in sound/ds.cpp at line 4378, thread 18955
Freeing all existing models...
... Log closed, Wed Aug 04 17:12:57 2010
Please help.