Author Topic: NJSP 3002's problem  (Read 9480 times)

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As i play blue planet or any of the campaigns that are contain in blueplanet 2 i get this during my game play

LUA ERROR: [string "mv_exp-sct.tbm - On Mission Start"]:593: attempt to index local 'l_anim_flash' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------
LUA Stack:
------------------------------------------------------------------

------------------------------------------------------------------

so when i play the campaigns in blue planet 2 during the game play i get this i try to hit debug and still wont break through meaning it still pops up this  :no:
LUA ERROR: [string "mv_exp-sct.tbm - On Mission Start"]:593: attempt to index local 'l_anim_flash' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------
LUA Stack:
------------------------------------------------------------------

------------------------------------------------------------------
« Last Edit: August 11, 2010, 01:41:09 pm by The E »

 

Offline General Battuta

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Re: BP: War in Heaven discussion
so when i play the campaigns in blue planet 2 during the game play i get this i try to hit debug and still wont break through meaning it still pops up this  :no:
LUA ERROR: [string "mv_exp-sct.tbm - On Mission Start"]:593: attempt to index local 'l_anim_flash' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------
LUA Stack:
------------------------------------------------------------------

------------------------------------------------------------------


That's because you're playing with a debug build, which should only be used for debugging. Switch to a release build (ends in -r or -release) by selecting it in the launcher.

 

Offline General Battuta

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See my reply in the WiH thread. Switch from a debug to release build for normal play.

 
Re: BP: War in Heaven discussion
See thats what i thought but this is what im using
fs2_open_3_6_12r_INF_SSE2

Lol i use this
C:\Program Files (x86)\GOG.com\Freespace 2\fs2_open_3_6_12r_INF_SSE2.exe

Also how do you get rid of that flash that keeps apearing it keeps causing this to come up i thought you could stop it in the launcher but i cant find it.
LUA ERROR: [string "mv_exp-sct.tbm - On Mission Start"]:593: attempt to index local 'l_anim_flash' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------
LUA Stack:
------------------------------------------------------------------

------------------------------------------------------------------

« Last Edit: August 10, 2010, 01:11:26 pm by Jeff Vader »

 

Offline General Battuta

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Lol i use this
C:\Program Files (x86)\GOG.com\Freespace 2\fs2_open_3_6_12r_INF_SSE2.exe

Okay. You sure you've got that selected?

If so something is wrong with your configuration. Please switch to a debug build (ends in -d or -debug), run it, then post the debug log from /FreeSpace2/data. (it's called fs2_open.log)

 
this is the debug

Bogus string in weapon flags: bigship

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF_SSE2.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF_SSE2.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_wi_flags + 3610 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_weapon + 6995 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_12d_INF_SSE2.exe! weapon_init + 79 bytes
fs2_open_3_6_12d_INF_SSE2.exe! game_init + 1900 bytes
fs2_open_3_6_12d_INF_SSE2.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF_SSE2.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF_SSE2.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF_SSE2.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

 

Offline Fury

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Re: BP: War in Heaven discussion
No, NJSP 3002 is using outdated FSO build. Mediavps or BP2 has NO debug errors and you can play both with debug builds just fine. Performance when playing with debug build is abysmal though and not recommended.

NJSP 3002, please follow instructions and use FINAL 3.6.12 fs2_open builds. You're more than likely using some outdated release candidate.

 
Re: BP: War in Heaven discussion
no no im using up to date ones 8/3/10

this is the debug

Bogus string in weapon flags: bigship

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF_SSE2.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF_SSE2.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_wi_flags + 3610 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_weapon + 6995 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_12d_INF_SSE2.exe! weapon_init + 79 bytes
fs2_open_3_6_12d_INF_SSE2.exe! game_init + 1900 bytes
fs2_open_3_6_12d_INF_SSE2.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF_SSE2.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF_SSE2.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF_SSE2.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
« Last Edit: August 10, 2010, 01:12:06 pm by Jeff Vader »

 

Offline Fury

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Re: BP: War in Heaven discussion
No, that is not debug log. Read the instructions in this topic: http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359

 
Re: BP: War in Heaven discussion
Also can you tell me what you have on the top of your launcher tab what 3.6.12?

No, that is not debug log. Read the instructions in this topic: http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359

So what i download CPU-Z and then what throw it in freespace directory and run it im confused
« Last Edit: August 10, 2010, 01:12:32 pm by Jeff Vader »

 

Offline The E

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Please post the fs2_open.log.

Please read the release post for both WiH AND the new MediaVPs carefully, and follow the installation instructions TO THE LETTER.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Fury

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I've split posts related to NJSP 3002's problem from WiH discussion and merged them to this topic.

 

Offline -Norbert-

  • 211
To get a debug log, just selesct a debug exe in the launcher, start the game and when you get to the error messages go to cancel. Now you have a file called "fs2_open.log" in your ...\FreeSpace2\data folder. That's the one.
And apart from the latest 3.6.12 exe are you ALSO useing 3.6.12 MediaVPs? And did you also download the new version of the AoA files (core, visual1, visual2) and removed the now obsolete bp-adv-core (--> http://www.hard-light.net/forums/index.php?topic=68213.msg1399056#msg1399056 )? Since the BP1 folder is referenced in the WiH mod.ini, I guess having outdated Age of Aquarius files might cause trouble.

 
Wait hold on during gameplay i get this flash everytime i shoot down a bomber missels or when a crusier blows up or a lot of stuff how do i get rid of that.

 

Offline Fury

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It is intended and you'd get rid of it only by editing mv_shp_exp_flashes.cfg and mv_wep_exp_flashes.cfg.

 
It is intended and you'd get rid of it only by editing mv_shp_exp_flashes.cfg and mv_wep_exp_flashes.cfg.

Im sorry what do you mean by that

  

Offline Scotty

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The blinding flash is supposed to be there.

 
Yes but its causing the problem for me everytime it goes off that error pops-up any way to get rid of it

 

Offline General Battuta

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Yes but its causing the problem for me everytime it goes off that error pops-up any way to get rid of it

The problem you have is caused by a bad install. You forgot to download the Age of Aquarius patch.

Please go to the Age of Aquarius release thread, redownload Core, Visual1 and Visual2, and put them in your blueplanet directory, overwriting files already there.

 
I have two files containing blueplanet one is AOA and WIH im asking do they need to be combine in anyway