I have been waiting for .12 final because I don't want it rushed through, I want it tested before it's put into anything like a final, because this might be kinda complicated..
Basically, at the moment, when you order an AI to disable, disarm or destroy a subsystem on a target this sets off a sort of global flag against that target protecting it from friendly ships destroying it (including capitals), this breaks WiH in a few places, but it's annoying generally as a concept as well, just because pilots want to focus on a specific part of the ship first, doesn't always mean they're trying to capture it or not destroy it.
I was wondering therefore, if you guys wouldn't mind adding a flag for each of these orders to go in ai profiles that lets you turn this functionality off...
Hopefully, it'll be easy, but who knows... :< what do you think?