Yeah, thanks for that one Fury.
I have a related question though.
What about the actual rendering in widescreen? So far, it seems to me that the game stretches the FOV in order to incorporate the edges. Maybe I'm mistaken, but here's an example.
When centered (when in the FOV of the 1024), everything's a-ok, but when objects are to the side of the screen, they end up stretching.
Maybe that's how it's supposed to be? Looks strange to me.
I'd assume any changes in how everything is rendered would be hard work (if that's tied to this anyway, I have no idea), but I just wanted to ask if there's any way to remove the stretching on the sides.
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