Author Topic: Importing Homeworld Ships  (Read 15613 times)

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Importing Homeworld Ships
hey you mind telling me how to put hw1/hw2 ship in fs2? I've tried to no avail (I tried to get the fighters in, such as the Taiidan interceptor, would really like to fly those :P)

 

Offline Getter Robo G

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Importing Homeworld Ships
hey you mind telling me how to put hw1/hw2 ship in fs2? I've tried to no avail (I tried to get the fighters in, such as the Taiidan interceptor, would really like to fly those :P)


How did you "try"?


Step 1: Convert from .hod (HW2) buried in the complied BIG files to .cob (for conversion into fs2 pof).

Step 2: You might need to recheck model for correctness and no "holes" or bad geometry...

Step 3: Switch out generic fighter table used (ie Uly) for one more customized for your fighter or whatever...

Step 4: For Lulz only , cause as copyrighted material you CANNOT profit!!!


(No Porfit$ for you!)

:)
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Importing Homeworld Ships
directly from .hod to .cob? I think I may need more specifics than that.
I tried by opening the .hod and exporting the .obj from geometry.
for hw1/hwc ships I could use 3d exploration to convert them to .cob from .peo but something is still wrong, I try to import it into POFCS2 and nothing happens

and lol of course no profit I dont want $$$ for this I just want to fly the HW ships (I have made similar weapons already)
« Last Edit: August 11, 2010, 04:13:08 pm by BloodFleet »

 

Offline Kusanagi

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Importing Homeworld Ships
I actually had to use several programs and found out how to do it almost by accident when looking at papercraft models. I have no clue how to do it for HW2 models, but I must say, I never really liked the look of HW2 ship design. I think the designs and story went from something unique to "Look! We're driving huge ships based off real battleships...but IIIIIN SPAAAAAAACE!!!" And the story, my god, it was beyond horrible.

Anyway, you take the BigViewer and open the .big file for either homeworld or cata. Each model has 4 LODs that you can use for models but the counts on even the largest ships are only 500 polys so I don't see the need for anything other than LOD0.

You use 3D Exploration to convert the model and the textures to use in MAX, then tweak it accordingly for the DAE converter.

The problem arises when you try to convert it. Each ship has about 5-15 textures that are stored with the model, but the names are very similar, so you have to modify the textures list in the converter and rename specific textures. When I imported the frigate, half the textures were from the corvette.  :lol:

On the plus side, it should be easy to make hi-res maps since the texture automatically seems to shrink or grow depending on the size. How to edit the mesh to higher polys though, i have no idea.
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Importing Homeworld Ships
ah well then im missing MAX and this DAE converter...

 

Offline Aardwolf

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Importing Homeworld Ships
...or you could use Blender, which is free and legal.

 
Importing Homeworld Ships
if Blender can do the same thing then ok

 

Offline Getter Robo G

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Importing Homeworld Ships
I had no idea your capabilities or level of skill so I was deliberately vague.

Plus hw2 conversion is slightly different.

Geo/PEo only works with HW1 meshes.

I make them into obj's then use 3dexploration to turn them into Cobs.

Like so (from HW2Gundam mod).

pic too big, so posted link instead
http://i22.photobucket.com/albums/b321/Star-Dragon/Char1.jpg

I may be a bit rusty cause it;s been over a year since I did a HW conversion as i had been struggling with sketchup. I finally got some working.

« Last Edit: August 12, 2010, 12:45:46 pm by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Importing Homeworld Ships
well to be more specific of what I'd like to get into FS2...

I just want to get ships from HW1 in (so .peo/.geo btw is one of those better to use than the other?) some are more than 1 part as long as I export the whole thing that won't matter? Though ships with turrets, the turrets need to be seperate objects ya? I am quite good at modding HW2 and also have all the HW1 ships in HW2 .hod format.

ok I can do what you said you do and the model is still textured and all (or not, if I extract .obj from .hod) but nothing happens when I try to import the .cob into POFCS2
« Last Edit: August 12, 2010, 06:24:05 pm by BloodFleet »

 

Offline Kusanagi

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Re: Importing Homeworld Ships
I have no idea how to do it in blender, but 3d Exploration has about two dozen export options for different formats. I export the peo geometry (.geo was added in Cataclysm, so there's no difference) to a format MAX can read then set everything up in MAX to use the Collada DAE format exporter. I'm having a hell of a time on turrets and physical subsystems though. Right now I'm trying to import the Taiidan destroyer.
Cum historia
mutat valde Razgriz
revelat ipsum
primum daemon scelestus est.

 
Re: Importing Homeworld Ships
ill have to use blender as 3ds max trial ran out...which btw can use .3ds and .dae

so if anyone knows what I should do with that...
« Last Edit: August 13, 2010, 06:13:26 pm by BloodFleet »

  

Offline Getter Robo G

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Re: Importing Homeworld Ships
Argh! I remember doing just some (not all) of my hw2 conversions in pcs2, most of them I did in pcs1

Can someone link him the BEST (not oldest/newest) version of pcs2?

 they key point that you're .cobs aren't showing is a sign there's a problem...

Or

Are you sure you're able to see textures? Don't forget you got to change the bmps into other formats like pcx or the recommended (DDS?)...

I remember using an old pcs2 build taht wouldn't accept .cobs but would open existing already made .pofs...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: Importing Homeworld Ships
ya I may need that then, the one I have is probly old or something.

nothing happens at all, no model, no textures, nothing.

 

Offline Getter Robo G

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Re: Importing Homeworld Ships
try this: http://www.4shared.com/file/rbRHEuCd/pcs2-rc2a.html

And because you should have them, these as well otherwise they get lost in the mists of time...

Enhanced MV: http://www.4shared.com/file/1oRmKe3e/ModelView_11A101.html

PCS1: http://www.4shared.com/file/0l8bXyei/POF-CS-1_3_42.html

Good luck to you.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: Importing Homeworld Ships
!!!!!!!!!!!!!!!!! ;7

well thank you a lot I finally got it  :yes:

last issue is getting it facing the right way I think
pic http://img829.imageshack.us/f/ascreenshottousetoshow2.jpg/
didnt move the camera thats how it looks when i open the .pof..setting it to view from front has it view the top of the ship so I assume its not rotated right

i get how to add points like guns and stuff btw

lol it will load though, of course the model is huge
http://img25.imageshack.us/f/ascreenshottousetoshow3.jpg/
wow way too damn big! bah

ok I saw that you can transform when exporting the .peo to .cob unless someone knows what I should transform (scale and rotation values) I'll just keep trying

nvm ive got it facing the right way now...still re-sizing

i think i finally got this down now lol
http://img826.imageshack.us/f/ascreenshottousetoshow3.jpg/
still a little too big maybe?
« Last Edit: August 17, 2010, 05:55:05 pm by BloodFleet »

 
Re: Importing Homeworld Ships
It looks about the right size. I always got the feeling that HW fighters were pretty big, even compensating for the necessity of having big-looking ones that don't get lost against the mothership.

 
Re: Importing Homeworld Ships
Well I've pretty much got this as a done deal now.

To compensate for no team color and stuff (all dull grey ships are boring to look at lol) I am going to make multiple .pof for each ship
Imperial/Loyalist Interceptor http://img19.imageshack.us/f/fstint1.jpg/
Republican Interceptor http://img191.imageshack.us/f/fstint2.jpg/
I sized it down a little bit from that last FRED screen, it is slightly bigger than a Perseus

I assume for ships with turrets it will be more difficult ya?

 

Offline The E

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Re: Importing Homeworld Ships
Multiple pofs per ship are not the best solution. Best to just supply various alternate textures that mission designers can then use in missions via texture replacement.
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Re: Importing Homeworld Ships
being able to just place them already in a certain way (or in this case certain color scheme) wouldn't be easier?

huh, well to me it seemed that way...seeing as they could have different ship names (ya I know you can do that in FRED but why not just have it so its already done?)

btw it's not like they are HTL'd or anything, each one for the Tai interceptor here is only 71 kb (it is an ancient 1999 model after all)...that is if space used is why it might be a problem

 

Offline The E

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Re: Importing Homeworld Ships
It's just a basic piece of conservatism on my part. If you have various retextured versions of the same ship, each of those needs its own ships.tbl entry, meaning that your ships.tbl will get unnecessarily bloated with duplicate entries. Not to mention that each of them takes up one ship slot in ships.tbl, reducing the total number available.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns