Author Topic: Importing Homeworld Ships  (Read 15617 times)

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Offline Droid803

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Re: Importing Homeworld Ships
You shouldn't even need alternate pofs even if you do have separate ships.tbl entries -- isn't there a tbl-based texture replacement in 3.6.12?
(´・ω・`)
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Re: Importing Homeworld Ships
if there is I am not aware of it...

 

Offline Droid803

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Re: Importing Homeworld Ships
I recall some talk of it over ST:R, but that's about it.
(´・ω・`)
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Re: Importing Homeworld Ships
have a youtube vid up now of my success of today
http://www.youtube.com/watch?v=r-_5bB02X8Y

 

Offline Kusanagi

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Re: Importing Homeworld Ships
Nice work!

Want to do a strafing run on the Qwaar Jet I just imported?  :P
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Offline Droid803

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Re: Importing Homeworld Ships
Oh awesome! :P
(´・ω・`)
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Re: Importing Homeworld Ships
well yeah if I can have ships that are already in so as I don't have to do it (no need for it to be done twice lol)

 

Offline Kusanagi

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Re: Importing Homeworld Ships
Got AIM or MSN?

And I take it you're running into using all dozen textures each fighter comes with? :P
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Re: Importing Homeworld Ships
no I use xfire for messaging, playing games with ppl, etc

yeah but 3d exp., when I export .peo to .cob, keeps it the same and PCS1 (unlike PCS2 for whatever reason) will import the .cob with all needed textures in order, as long as I have them all as .dds they appear when I open the .pof in PCS2. From there on its adding weapon points and engine points, etc.

Some hw1 ships were missing textures in their folder (like tai interceptor was missing engine_back) so I had to assign it in 3D and then save the .cob again so all the textures were there

oh and if anyone wants to use it, here http://www.filefront.com/17212789/taiidan-interceptor-for-FS2.rar/
« Last Edit: August 18, 2010, 10:02:58 am by BloodFleet »

 

Offline Kusanagi

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Re: Importing Homeworld Ships
Since I can't run the MediaVPs or other enhancements on my computer, I worked for a bit with BloodFleet and sent him the turreted version of the Qwaar Jet Heavy Cruiser. It took forever for me to figure out how to get the damned turrets to track properly with the $fvec and $uvec properties...until I figured out that the X axis was inversed for both those values.

Anyway, was chatting with him this morning and he dropped it in to take a few pretty screenshots. Incoming!  ;7



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Re: Importing Homeworld Ships
Do want to play.
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Offline Rodo

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Re: Importing Homeworld Ships
nice :D
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Offline Quanto

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Re: Importing Homeworld Ships
Wow, this is actually really awesome to see. I'm more partial to the HW2 models myself. But seeing the HW models is fun too!
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Offline pecenipicek

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Re: Importing Homeworld Ships
Wow, this is actually really awesome to see. I'm more partial to the HW2 models myself. But seeing the HW models is fun too!
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Offline Colonol Dekker

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Re: Importing Homeworld Ships
Original porter, if you're interested in Homeworldy stuff in Freespace, you WILL enjoy checking out our TAP project website. Just click that little blue square thing by my profile name.
 
We've got quite a bit imported already into the engine. Can't say too much obviously but your support is welcome. :yes:
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Offline Commander Zane

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Re: Importing Homeworld Ships
Nitpick, Taiidani ion weapons are blue. :P

 
Re: Importing Homeworld Ships
not in Cataclysm :P

but ya for this I will make blue beams

 

Offline Commander Zane

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Offline MatthTheGeek

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Re: Importing Homeworld Ships
When HWC and HW1 contradict, HW1 wins. Same for HW1 vs HW2. Hence blue ions ftw.
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Offline Commander Zane

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Re: Importing Homeworld Ships
However there aren't Taiidani or Kushani ships in HW2, and the Vaygr don't even use ion beams.