Hello, people!
I've run into a snag while trying to test-export our first Renegade Legion ship to FSO. The problem is this:
In the RL universe, ships use 'broadsides' of laser guns, synchronized to fire together, like old ships-of-the-line. The obvious solution to that problem is to create a turret model that spans the length of the ship with firing points at regular intervals and 'salvo mode' enabled.
Thus far, all's good. The turret works perfectly.

However.

The length of the turret is a problem, in that the FSO (or PCS2, I dunno what to blame) creates cubic 'bounding boxes' for turrets based on the
submodel radius -the distance from the center of the model to the furthest vertex. Which means that, since my turret is pretty long, it gets a bounding box about
400 meters on every side. Which, of course, extends to the
other side of the model.
So, I get a situation where a fighter fires at the starboard laser guns of a capital ship and also damages the port guns, since their bounding box extends to the starboard side...
This, of course, is highly unrealistic, as you can probably figure out for yourselves. If I'm firing at you from the right, I should damage only your guns on the right, not blow holes into your left side...
My question is this:
Is there any way to manually adjust the dimensions of a bounding box, or force the engine to register hits on a turret only when the turret model itself is hit?
Thanks!