For some reason, despite editing the ships.tbl entry, the retail shivan fighters (now all player-fliable), are still showing up in FRED and the game with all the default weapons (such as "trebuchet#shivan" instead of its new counterpart "Spectre".) My goal is to get them to spawn with default payloads, so I don't have to manually edit them mission-to-mission while fredding.
I even went so far as to completely DELETE every superfluous secondary weapon, including all the dogfight weapons, from the weapons.tbl file. Despite no weapon now existing by the name of trebuchet#shivan, it still spawns in, at the end of the weapons drop-down FRED menu.
Even worse, when I change the secondary payload space for the retail shivan fighters, it has no effect whatsoever - just as changing the default weapon spawns had no effect.
Now, it is worth noting that the fighters that are not from retail FS2 work flawlessly (Scorpion, Chimera, Gorgon, Hydra, and Yali). But, last I checked, the ships.tbl entry of the mod being run has the final say as to how the ships behave, right? I thought that nothing could override it.
It might have something to do with the modular .tbm's I have, but all they are is two components of the fury AI, the glide, and the velocity indicator. I'd open them up and take a look, but I do not have a .tbm file viewer/editor. Does one exist?