Okay, so I always like debris, but what always got me was how ships always blew up in the exact same way. What about seperate debris sets?
An example scenario:
You shoot a Uly down, and the engine randomly selects one of the debris sets. Now, normally, the fighter would break into 4-5 chunks, but this time you see the firey explosion followed by the site of the left wing spiraling away from the rest of the now lifeless ship. It just gives some options to how things go boom. Same for capships.
I figured it would go like so when naming subobjects:
Set 1:
debris01-1
debris02-1
debris03-1
Set 2:
debris01-2
debris02-2
debris03-2
And we get the point....
Anywho, I'm no coder, so I really have no idea what I'm really asking, but I might as well through it out there.