Hi,
i try to debug to find a few problems in my scripts. But the debug crashes every time after the loading screen.
The last line says that he try to do somthing on drive g but there is no drive g on the system.
Can somebody help me with this problem or is it normal that the debug build crashes on this point ?
Testet with fs2_open_3_6_13d_INF_SSE2-20100831_r6405 and fs2_open_3_6_13d_INF_SSE2-20100831_r6416
Here is the debug log.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13
Passed cmdline options:
-spec_exp 8.2
-spec_static 3.5
-spec_point 8.6
-spec_tube 1.0
-ambient_factor 70
-env
-mipmap
-missile_lighting
-glow
-spec
-orbradar
-targetinfo
-snd_preload
Building file index...
Found root pack 'L:\BTRL2\BTRL2-V1.vp' with a checksum of 0x48e9cb9f
Searching root 'L:\BTRL2\' ... 41 files
Searching root pack 'L:\BTRL2\BTRL2-V1.vp' ... 3261 files
Found 2 roots and 3302 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Hardware
Capture device: Mikrofon (SoundMAX Integrated D
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : Quadro FX 550/PCI/SSE2
OpenGL Version : 2.1.2
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Shader file(s) (null-v.sdr / null-f.sdr) not found!
Shader in_error! Disabling GLSL!
Shaders Manager initialized.
Max texture units: 4 (4)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 20x20 (37.5% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Oh noes!! File is empty! (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 83 frames at 30 fps.
BMPMAN: Found EFF (M_trail_particle.eff) with 17 frames at 20 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (thrustjets.eff) with 3 frames at 25 fps.
loading animated cursor "cursor"
ANI cursor with size 20x20 (37.5% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 44
Movie Error: Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 20x20 (37.5% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'busters.pcx'
ANI 2_Exit.ani with size 132x34 (46.9% wasted)
ANI 2_Pilot.ani with size 34x164 (35.9% wasted)
ANI 2_Techdata.ani with size 34x164 (35.9% wasted)
ANI 2_Options.ani with size 34x164 (35.9% wasted)
ANI 2_Campaign.ani with size 34x164 (35.9% wasted)
Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1)
Frame 0 too long!!: frametime = 0.288 (0.288)
Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14)
Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39)
Someone passed an extension to bm_load for file 'starbuck01.pcx'
Someone passed an extension to bm_load for file 'busters.pcx'
Frame 0 too long!!: frametime = 0.616 (0.616)
Frame 0 too long!!: frametime = 0.445 (0.445)
Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 7 frames at 7 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 24 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 41 frames at 15 fps.
BMPMAN: Found EFF (ABexp04.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (ftl.eff) with 22 frames at 30 fps.
BMPMAN: Found EFF (rockEXP01.eff) with 100 frames at 24 fps.
BMPMAN: Found EFF (ABexp05.eff) with 63 frames at 30 fps.
BMPMAN: Found EFF (ABexp06.eff) with 51 frames at 30 fps.
Loading warp model
-1
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 86 frames at 24 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'raptortest.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 247
Ending mission message count : 247
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'raptor.pof'
IBX: Found a good IBX to read for 'raptor.pof'.
IBX-DEBUG => POF checksum: 0x3a53198b, IBX checksum: 0x491c4b98 -- "raptor.pof"
Someone passed an extension to bm_load_animation for file 'ftl_sw.eff'
BMPMAN: Found EFF (ftl_sw.eff) with 15 frames at 30 fps.
Someone passed an extension to bm_load_animation for file 'ftl_sw.eff-shockwave'
Someone passed an extension to bm_load_animation for file 'ftl_sw.eff'
Someone passed an extension to bm_load_animation for file 'ftl_sw.eff-shockwave'
Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
Someone passed an extension to bm_load_animation for file 'ftl_sw.eff'
Someone passed an extension to bm_load_animation for file 'ftl_sw.eff-shockwave'
Someone passed an extension to bm_load_animation for file 'ftl_sw.eff'
Someone passed an extension to bm_load_animation for file 'ftl_sw.eff-shockwave'
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x56 (12.5% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
About to page in ships!
ANI hud-viper with size 112x93 (27.3% wasted)
Could not find a usable bitmap for 'Licht3'!
WARNING: "Could not find a usable bitmap (none) for weapon 'Licht3'!" at weapons.cpp:2961
Loading model 'Col_missile.pof'
IBX: Found a good IBX to read for 'Col_missile.pof'.
IBX-DEBUG => POF checksum: 0x9657c298, IBX checksum: 0xa3c2536a -- "Col_missile.pof"
Model Col_missile.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'Col_missile_ext.pof'
IBX: Found a good IBX to read for 'Col_missile_ext.pof'.
IBX-DEBUG => POF checksum: 0xd4c4a368, IBX checksum: 0x8a146681 -- "Col_missile_ext.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x5ac11c83, IBX checksum: 0x07573bd8 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x56 (12.5% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI hud-viper.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP34x164+32'
User bitmap 'TMP34x164+32'
User bitmap 'TMP34x164+32'
User bitmap 'TMP198x32+32'
User bitmap 'TMP34x164+32'
User bitmap 'TMP132x34+32'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1128/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 277, Estimated count = 425
================================================
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38)
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Int3(): From g:\fso\fs2_open_0\code\missionui\missionshipchoice.cpp at line 2732
code tags. Use them. -- The E