Author Topic: Flyby sound on primaries  (Read 4499 times)

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Offline Dragon

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Flyby sound on primaries
Would that be possible to allow defining $FlybySnd: on primaries?
Currently, it's only allowed for secondaries, while primaries use hardcoded flyby sound.
I can see a couple of interesting applications for this, notably when dealing with ballistic weapons.

 

Offline ssmit132

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Re: Flyby sound on primaries
I agree with this; it would be good to define a different sound effect for a ballistic primary that sounds like a bullet flying past rather than a laser.

 
Re: Flyby sound on primaries
Or for mods with heavy laser cannons; the standard "pew" just doesn't cut it when a ship-devouring projectile just misses your fighter.
If it's already there for secondary weapons, how hard can it be to implement it for primaries as well?

 

Offline Nuke

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Re: Flyby sound on primaries
im going to endorse this. nukemod actually already has a bullet flyby sound on all gatling guns, i just wish they worked :D
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Offline Spoon

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Re: Flyby sound on primaries
 :bump:

I'd very much would like to see this as well. Got these excellent bullet fly by sounds but can't use them :(
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Offline Nuke

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Re: Flyby sound on primaries
bump seconded
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Thaeris

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Re: Flyby sound on primaries
Furthermore, could you apply a "shake" value type flag to it depending on proximity? If something whrrs by and just misses your craft, it would be really neat to have a buffeting effect applied to your ship. This might be comparable to engine wash.
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Offline Colonol Dekker

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Re: Flyby sound on primaries
Yeah, this rocks...
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Spoon

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Re: Flyby sound on primaries
Furthermore, could you apply a "shake" value type flag to it depending on proximity? If something whrrs by and just misses your craft, it would be really neat to have a buffeting effect applied to your ship. This might be comparable to engine wash.
I like this too.
Just getting missed by a large anti capital ship weapon would give a huge "Oshi-!" moment
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Thaeris

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Re: Flyby sound on primaries
Not only that, if we could do this for close proximity flybys, that would also be very useful for atmospheric mods. The problem then is that now you're dealing with a more complex and subjective algorithm.
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Dragon

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Re: Flyby sound on primaries
I like the idea, I think it could look similar to firing a Maxim.
Perhaps that would make implementing this feature easier.
Anyway, did anybody looked into implementing the original request?

 

Offline Spoon

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Re: Flyby sound on primaries
I'm going to keep bumping this until one of you awesome coders takes a look at it  :D
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Dragon

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Re: Flyby sound on primaries
Isn't there an internal forum in which such things get more attention (Hosted Support or something like that)?

 

Offline Spoon

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Re: Flyby sound on primaries
Did I already mention that this would be really awesome to have?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Goober5000

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Re: Flyby sound on primaries
Isn't there an internal forum in which such things get more attention (Hosted Support or something like that)?
Yup - Hosted Project Collaboration.  Hosted projects get priority.

 

Offline Dragon

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Re: Flyby sound on primaries
OK, Spoon, you should have access to it as a project leader, so could you post this request there?

 

Offline Spoon

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Re: Flyby sound on primaries
Isn't there an internal forum in which such things get more attention (Hosted Support or something like that)?
Yup - Hosted Project Collaboration.  Hosted projects get priority.
So if I throw it up there, it will get done but not if I post it here? Even though its a great feature for everyone and not just WoD?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Goober5000

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Re: Flyby sound on primaries
There's no guarantee it'll get done even in Hosted Project Collaboration.  But it will be given a much higher consideration (as well it should).

I don't know if you've noticed, but just about every single thread in the SCP public forum is about some feature request or another.  And many times people try to pile many requests into one thread.  And lots of times they are "great features for everyone".  But the SCP members don't have time to handle every single request like this; we barely even have time to handle the hosted requests.  In fact, due to the manpower shortage, what has often ended up happening is a hosted project has recruited their own coder who primarily spends time satisfying requests for that project.

The HPC forum was created specifically to help prioritize the many, many requests out there.  A request in HPC indicates not only that a feature is wanted, but that it is planned to be used.  That itself is an extra motivating factor.  And as a HLP Community Project itself, SCP has a responsibility first and foremost to the other hosted projects on HLP.

 

Offline Dragon

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Re: Flyby sound on primaries
In fact, every feature SCP implements is a "great feature for everyone" from a certain point of view.
Every time SCP implements something, sooner or later somebody finds an use for it.
Since Flyby Sounds for primaries are going to be needed for WoD, HPC is a good place for this request.
Other people will, of course, appreciate it, but it's like numerous Diaspora features that has been implemented into SCP, notably turret fixes, weapon object limit bump, collision physics (though I found that they don't have enough documentation to be easly usable by people not familiar with that feature), etc. .

 

Offline karajorma

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Re: Flyby sound on primaries
The HPC forum was created specifically to help prioritize the many, many requests out there.  A request in HPC indicates not only that a feature is wanted, but that it is planned to be used.  That itself is an extra motivating factor.  And as a HLP Community Project itself, SCP has a responsibility first and foremost to the other hosted projects on HLP.

Yep. Before the HPC existed coders would add whatever features were requested that they liked the sound of (or that they thought people would like). There are two problems with that.

1. Sometimes people didn't like the feature and therefore didn't use it.
2. Without anyone using it, it wouldn't get tested. As a result bugs would only be found later if someone did start using it and found it didn't work. By which time the coder had either left the community or forgotten exactly why they did things a certain way.
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