Would it be possible to code in additional behaviours for support ships? At the moment, when you call them in they remain within the area they were called in, the result being that they can end up a huge distance away from allied fighters (especially in escort missions; the Agincourt escort mission in BP is a good example), which not only causes delays as it toddles over to you but also takes up your wingman as they fly over to the support ship and then back again. While a solution at the moment is to tell it to depart and call another in, i was curious as to whether more complex behaviours could be introduced instead to help the AIs in situations where the player is too busy to co-ordinate the support ships.
For example, could there be an automatic logic behaviour that looks for freindly fighters and hostile units, and then works out the optiumun location to be as close to as many freindlies as it can without going too near enemies? Or perhaps a FRED ability to assign a "rally" location or object that support ships will try to stay near (something similar can be done in SEXP using "add goal - stay near", but i think that would only work with support ships put into the mission, not ones summoned in during gameplay).
I usually would not bother requesting stuff like this, but with all the amazing scripting i've been seeing i thought i'd at least see is those in the know thought it achiveable.
Thanks