Double Post.
I've taken the pof and fleshed it out in PCS2, adding subsystems, turret data, eyepoints, dockpoints, paths (auto-generated then manually corrected), and corrected the firepoints. The shielded model has also been given primary and secondary firepoints, though it would really benefit from some custom weapons. I placed one primary bank matching up to the three nose bumps (the sensors) and second bank with 2 firepoints, one on either side of the lower head, just in from the "fang" prongs. The missile banks match up to the circular clusters where the pods connect onto the main body. I split them into three banks. Each inner 3 are one bank, while the outer 2 in each cluster together make the 3rd bank. I also modified the tbm file with the primary and secondary banks, changed the engine subsystem to just one (since it had two engine subsystems listed), adjusted some subsystem hitpoints, and added a flag to auto-generate the HUD icon. The table is geared towards the shielded version, so if you want to use the unshielded, you'll need to comment out the primary and secondary banks, and possibly change the class to "cruiser" since the dockpoint isn't flagged as a rearm point on that one.
What I DIDN'T do, includes the $uvec $fvec stuff in the model, so the turrets won't work as intended yet, fleshed out the primary/secondary data for player use (it's only at default banks), and I didn't do the nebular trail points.
Asura, as modified by The Trivial Psychic (maps not included)