Author Topic: Subspace effect test render  (Read 4270 times)

0 Members and 1 Guest are viewing this topic.

Offline Styxx

  • 211
    • Hard Light Productions
Subspace effect test render
This is a render from a subspace effect I'm working on to be used on animations. It still has some problems, but I think I'll get it soerted out as soon as I have more time to work on it. Comments welcome...

Probably away. Contact through email.

 

Offline Zeronet

  • Hanger Man
  • 29
Subspace effect test render
Looks good, ship seems a little dark though.
Got Ether?

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Subspace effect test render
Cool!

I wonder if you could produce a similiar look with a gradient or 2.
Assuming you don't won't to extract those texes, I mean.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Subspace effect test render
I'd try using some multilayered noise/perlin marble and cellular maps...could come up with a gorgeous texture then.  

Keep the glow effects right down, its easy for them to totally dominate the image (unfortunately)...try putting fewer rays onto the lens flare at the end of the tunnel and making the glow weaker, but adding a second outer glow so it washes the image out.

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Subspace effect test render
Make the tunnel look waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay longer and add some ..err.....roughness to subspace. Try adding a Melt to it.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Crazy_Ivan80

  • Node Warrior
  • 27
Subspace effect test render
beautiful....

Great work, Styxx
It came from outer space! What? Dunno, but it's going back on the next flight!
Proud member of Hard Light Productions. The last, best hope for Freespace...
:ha:

 

Offline Corsair

  • Gull Wings Rule
  • 29
Subspace effect test render
Wow. How'd you do that?
:yes::yes:
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Styxx

  • 211
    • Hard Light Productions
Subspace effect test render
Few cylinders on max, the subspace maps, a glow with gaseous inferno and a couple of lens flares... I'll see if I can get it to look better... but changing it much would make it look too different from the actual subspace effect, so I don't want to mess too much with it...
Probably away. Contact through email.

 

Offline Redfang

  • 28
Subspace effect test render
Good render. :nod::yes:

 

Offline Styxx

  • 211
    • Hard Light Productions
Subspace effect test render
Update...

Probably away. Contact through email.

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Subspace effect test render
:jaw: :jaw: :jaw: :jaw: :jaw: :jaw:

 

Offline Corsair

  • Gull Wings Rule
  • 29
Subspace effect test render
ermmm...
:snipe:
« Last Edit: April 27, 2002, 02:52:01 pm by 524 »
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Subspace effect test render
turn the filtering options in the bitmaps rollout in the materials editor to summed area instead of pyrimidal.

Also use the mit-net AA filter, not the scabby area one.

Lookin better though...i still reckon subspace needs to look more complex, its meant to be a quantum foam tunnel thingie....my opinion of FS was it always looked too regular.

Thats just my 2 quids tho

 

Offline Styxx

  • 211
    • Hard Light Productions
Subspace effect test render
Quote
Originally posted by wEvil
turn the filtering options in the bitmaps rollout in the materials editor to summed area instead of pyrimidal.

Also use the mit-net AA filter, not the scabby area one.

Lookin better though...i still reckon subspace needs to look more complex, its meant to be a quantum foam tunnel thingie....my opinion of FS was it always looked too regular.

Thats just my 2 quids tho


I'll check the first two... but the effect itself will remain the same, or it won't be Freespace subspace anymore, right? ;)
Probably away. Contact through email.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Subspace effect test render
Quote
Originally posted by wEvil
Thats just my 2 quids tho

quids? :confused:

Very nice!! :nod::yes:
-C

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Subspace effect test render
Quote
Originally posted by WMCoolmon
quids? :confused:

You don't know what quids are?!?!?!
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Subspace effect test render
Light up the Hecate..... the lighting in subspace should be donimated by the glows at the end of the tunnel, with smaller uniform blue environmental lighting representing the glow off the sides of the tunnel.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Subspace effect test render
Big glow at the back. Smaller glows (blues and whites) at a decent distance with some shadow maps to give them some ripples and stuff.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Subspace effect test render
it looks great, but a bit narrow. in subspace you feel like in a giant tunnel where the walls are so far you can't reach them. here, turn this red/orange and you have the Iwar2 tunnels, where you better fly straight, as one meany could tell ya :D
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Subspace effect test render
It's real nice, but for some reason, the repetition seems too obvious... :o I thought it'd be a little more luminous, too, glowing - if you know what I mean. :)

- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.