Author Topic: Colossus Warp-in  (Read 5752 times)

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Offline FUBAR-BDHR

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But then doesn't it break the effect :v: wanted of the Colly exploding?  Pretty sure that is why the center point is back that far. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Dragon

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It also allows Collosus to manouver like it should during Bearbaiting.

 

Offline Tomo

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So it's a bug that should be fixed in code then, for all ships to start at (Bounding_box_Z_length)-(Centrepoint_Z) behind the warp-in plane, rather than the current Half_bounding_box_Z

Does anyone know off-hand which way round this is calculated - is the warp plane positioned and then the ship, or vice versa?

This change does have risks, as either the warp plane or the ship will move, so anything relying on pinpoint warp accuracy with ships that aren't centred will need to be retested.

- If the ship is placed first, then the risk is very small as it'll still finish up in the same location.

  

Offline Goober5000

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Or just provide a fixed Colly model that doesn't have the stupid centerpoint.  If your mod needs fixed data, then fix it :P
Except that the Hatshepsut also has an offset centerpoint, and it warps in just fine.

 

Offline Kolgena

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I think the Colossus's centerpoint is fine where it is. I just want its warp animation to be unbroken.