So it's a bug that should be fixed in code then, for all ships to start at (Bounding_box_Z_length)-(Centrepoint_Z) behind the warp-in plane, rather than the current Half_bounding_box_Z
Does anyone know off-hand which way round this is calculated - is the warp plane positioned and then the ship, or vice versa?
This change does have risks, as either the warp plane or the ship will move, so anything relying on pinpoint warp accuracy with ships that aren't centred will need to be retested.
- If the ship is placed first, then the risk is very small as it'll still finish up in the same location.