Author Topic: Free Skies (The mod formerly known as Crimson Skies-ish)  (Read 166096 times)

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
ppl . . is this mod dead?????
i am dying to play an airship game that is a decent adventure
not to mention a crimson skies advanced version . .  :(

registered to let you know . .well i guess it is dead since it has been 2 months now  :(

 

Offline Kon

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
I was a huge fan of Crimson Skies and would love to see some Steampunk stuff in Freespace. As far as I know, there are currently only a handful of atmospheric missions, and as mentioned, none of them have gravity. So this does seem like an unprecedented amount of work for one mod. However, I hope it's still in your minds.

 
Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Sorry, but apart from occasionally and tentatively working on my fighter, the only other "progress" I've made is in acquiring four airship models from some free 3D model repository websites that could probably be used in this mod. I've also found a Space Battleship Yamato model that could be used, but all of these will need some tinkering to get them into FS. Aside from those I have one or two other ideas for models that I'd like to make but they are just ideas right now.

I think that the interest in this mod is there; this thread has had many views already. My understanding is that adapting the engine to simulate atmospheric flight is the hurdle that this, and I'm guessing that the other atmospheric flight mods, have to get over to really make it worthwhile at all.

Hopefully this will be taken off the back-burner at some point.

EDIT: Forgot to mention that I've been collecting suitable sound effects too.
« Last Edit: August 19, 2011, 03:34:28 pm by lostllama »

 

Offline Thaeris

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Small projects, if they are intending to get started, need to make themselves a desireable subject for one to divert time into. How they do that varies, but I do not think this project has done very well in that regard so far. It also doesn't help that those who might contribute are oft very busy with something else.

What I do like is that so far, this one is VERY open and ready for suggestions or contributions. I actually threw in a simple V-2 rocket for this one a while back. What it doesn't have is an energy or visible sense of direction yet, thus limiting any desire for it to become anything more than it is now. Once that vitality drops from a project, it's hard to stop the heels from dragging in. There's also some technical limitations for doing this project with FSO as it stands now, but that can be rectified if you ever gain some energy in here. Goodness knows how many other projects would take off because of that as well...

If someone wants this to be a reality, you'll need to step up and get the ball rolling. Keep the project open - I think there's a lot of projects that people wouldn't mind participating in, but they think they have to know something or have some sort of skill to begin with. I'm going to say that might be true of some projects, but it's not required. In fact, for something like this, I'm going to say that's a load of horse ****. This is a great opportunity for someone to open a project which lets the community teach each other about anything ranging from writing (there's enough in here already to date), programming, software use, and art and engineering. Having an open project on HLP would be a nice change-up from the usual behind-the-doors approach. In that manner, if it doesn't move as fast as you'd like, then you have the ability to do something about it.  :yes:
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline swashmebuckle

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
I certainly don't think that the mod has been abandoned (judging by the bumps, there seems to be a healthy amount of interest from the community), but I can see people not really wanting to put in work on it while there are still so many pieces missing.  Artists may see it as risky to sink time into a project when the code for the basic mechanics of the thing aren't in place, and coders don't really have any assets to work/test with at this point, so it's understandable why progress is slow given the number of other, more established projects that their help is needed on.  That said, I think a viable modpack might be more within reach than it seems.  I'm not saying it isn't going to be a lot of work, but here's a (fairly modest) list of things I think would be needed for a bare bones, generating interest type of release:

  • 1-2 fighters
  • 1-3 weapons (50 cal machine gun, cannon, flak turret?)
  • 1-2 airships (either armed or unarmed)
  • flugstein mine (really just a black sphere)
  • weapon, engine, cockpit, and damage sound effects
  • visual effects for bullet impacts, explosion and/or flak
  • couple of HUD tweaks
  • handful of music tracks (main hall, briefing, ambient, battle)
  • 2-3 missions (defend your airship, minefield escort, attack the enemy convoy and escape before reinforcements arrive)
  • appropriate main hall and loading screens
  • 1-2 skyboxes
  • ocean?

Obviously there are thing's I'm forgetting, but that seems fairly comparable to the very successful BtRL demo release (though they did have lots of polish, VA, etc.).  I've intentionally left off the significant code/scripting changes that atmospheric missions require (mostly AI problems as I understand it), but I'd guess that there would be a lot more code-side interest in working on those issues if a mod like this got to a point where that were the main thing holding back a release.  I'm willing to bet that a good number of the items I've listed can be salvaged in one way or another from other sources.  For instance, mods like TVWP and 158th used machine-gun type weapons--why not build off of what they have already accomplished (giving credit, of course)?  Historical photographs or just random shots of flying through the clouds could be used for the main hall and loading screens.  I have a white smoke effect I made for FotG that would work for a damage trail, and I suspect that community members have lots of similar stuff (skyboxes, visual effects, sounds) laying around that could really help speed things along, even if most of it ends up getting replaced once the mod gets on its feet.

Anyway, just thinking out loud here; hope my 2 cents are of interest :)

lostllama, do you have any screens of the airship models you've acquired?

 

Offline Thaeris

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Actually...

I do have some WWII ships in my archives. However, I'm going to need permission from the author before I let someone work on them, and I'm not going to be working on them myself. If you're interested, I'll convert them to a common format after I get permission, if I get it, and you'll (well, whoever picks them up) need to fix anything after that. Because these were originally created for the X-Plane community, I'm further going to add the stipulation that anyone who decides to improve these models will need to share and return that work. Modding communities which help other modding communities will help build each other up.
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Here are the airship models I mentioned.





The site I downloaded it from: http://thefree3dmodels.com/stuff/aircraft/zeppelin_1/15-1-0-414. The front of it looks a bit different in the picture displayed there. 2,048 faces in all.


Another from the same site. 3,272 faces. This one looks a bit WW1 era to me.






The following are from Turbosquid.

LZ 129 Hindenburg, in .max format. More pics here: http://www.turbosquid.com/FullPreview/Index.cfm/ID/235636



This one is somewhat cartoonish looking. I was thinking that it could be split into two models, one a winged airship, and the boat-like gondola thing made into some kind of flugstein-powered vessel or something.

[EDIT: Looking more closely, I think that there are supposed to be two models docked to each other in this this package. Of the .lwo files included, one of them is of a version with 5,995 faces, and another one has some extra detail and totals 20,557 faces].



http://www.turbosquid.com/FullPreview/Index.cfm/ID/254399 (.lwo format).



[EDIT: ^A less blurry pic of the higher poly one].

There are a couple of others I considered as well, but didn't download:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/334426
http://www.turbosquid.com/3d-models/free-air-ship-3d-model/400992

One of my ideas is to make a carrier aerostat to go with the fighter I've been modeling but I'm not sure if I'll get around to doing it.
« Last Edit: August 20, 2011, 02:10:24 pm by lostllama »

 
Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Just wanted to post about this artist's website, for possible future reference: http://www.oxygino.com/site/

I've DL'd a few models from there already: http://www.oxygino.com/site/?cat=49 , in particular the Arado 381, Me-163 Komet, Me-262 HGIII and the 88mm flak gun emplacement. I haven't had a proper look at them yet however, and some of them are in .max format which cannot be imported in my version of Blender (2.49b).

Also there's a large set of air force roundels/insignia for numerous countries here for download: http://www.oxygino.com/site/?p=320 and some Photoshop swatches for different color/camouflage schemes here: http://www.oxygino.com/site/?cat=56

Of course, if I ever decide to use any of these assets I'll ask for the artist's permission first.

No real news on the modeling progress. Still not sure how to join up the meshes tidily. I might just have them positioned very close to each other rather than actually welded together.

 

Offline mandobardanjusik

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
ok I have decided to start working with The_E on this, so soon we should have something interesting

 

Offline General Battuta

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
lol

 

Offline The E

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Valve time soon, obviously.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Free Skies (The mod formerly known as Crimson Skies-ish)
lol
I second that. :) Funny, I was just thinking about that project recently. Must have been because of that WW2 hyperdrive thingy ...

 

Offline Angelus

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Which reminds me to finish those fighters soon. Preferably not in valvetime.

 
Re: Free Skies (The mod formerly known as Crimson Skies-ish)
I'll admit that I'm (obviously) guilty of losing motivation on this project since about a year ago, and I apologize if I was getting anyone's hopes up about the modelling progress. I always wanted to contribute something to this and now that there's a little more interest, I'm willing to try and blow away the dust that has gathered on my Blender skills (if they can be called as such) and get back to working on my fighter model, and maybe one or two other ideas. I'll probably need to ask, nay, bug some modellers for advice, so I apologize in advance for that, too.

I still have the sound effects (explosions, engine sounds, gunfire and some others) that I've collected from several websites, as well as the above free models, if they're of any interest.

 

Offline The E

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Oh, there certainly is interest. Send me a PM or email or something.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Let's make Free Skies Happen!
Crimson Skies is hands-down the best flying game I have ever played. It would be my dream to revitalize the atmosphere that this game cultivated with my imagination. I wanna help keep this project alive, and I would love to help. I am an aspiring modeler and coder, and I know some guys who could contribute. Let me read through the entire thread, then I'll answer questions. I should be able to help over the next four years to make this beauty happen.

 

Online deathspeed

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
I hadn't seen this thread before today, but I love the concept!  About all I can offer are encouraging words; I don't have any modding skills whatsoever.

I had stopped playing Crimson Skies after NVidia removed something from their driver that broke the text display when running on my 6600GT, but a couple of years ago I found a fix for it that also allowed non-original resolutions so I could play in 1920x1080 without cropping or distortion.

EDIT:  I can't find the original download link I used nor my actual files in my XP directory, but I did find this today: http://www.digitalbloodsports.com/forums/viewtopic.php?f=3&t=389  I have not yet tried any of these but looks promising!
« Last Edit: February 18, 2013, 07:51:40 am by deathspeed »
Maybe someday God will give you a little pink toaster of your own.

 
3D modeler here - this project still alive?
Hello everyone,

I stumbled upon this page, oddly enough, while searching for Crimson Skies ports and/or mods - mostly to play, but I am also a 3d artist looking for projects to add to my demo reel/resume and now that I see that there's a mod in the works, I may actually want to lend a hand! Though I see there hasn't been a post in a long time.....is this project still alive?

Going to post some screenshots of my work that's somewhat relevant to the subject matter.......

Hope there's some people out there who are still interested in keeping it going! Cheers!

[attachment deleted by an evil time traveler]

 

Offline The E

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Re: Free Skies (The mod formerly known as Crimson Skies-ish)
It is very much on hiatus at the moment. I personally do not have the time at the moment to manage it, so it's pretty much open for anyone to start working on it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Free Skies (The mod formerly known as Crimson Skies-ish)
Right on. Well.....and this may be totally un-kosher to ask on this forum, but.....is there anyone still following this forum who would want to pursue a Crimson Skies-ish mod on another engine? Namely UDK or Unity? I've been experimenting with both engines recently and the tools are pretty amazing. I haven't touched FS2's editing tools so I'm not sure how they compare. But since this thing seems to be on indefinite hiatus anyways, perhaps "jumping ship" onto another toolset would reignite some of the excitement for anyone who just wants to make some games.

Wouldn't even have to be Crimson Skies per se, but I am really fascinated with alternate history and specifically with "Diesel Punk" (I didn't know it was a thing until recently).

Anyway just putting it out there.....